Why would people bother with a game that offers shitty balance, shit tons of bugs and bad optimization? It might be a unique game but after 1.5 years most of the players are fed up and decided not to spend their precious time on this game.
Only thing Relic can rely is vCOH, they have nothing to show up.
Profile of Thunderhun
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Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Why are there so few good players in the CoH2 playerbase.2 Oct 2014, 19:46 PM
In: COH2 Gameplay |
Thread: Blitz ability too good?2 Oct 2014, 19:23 PM
Blitz and stun are just retarded abilities compared how useless capping territories with IS-2s. These really need to be fixed. In: COH2 Balance |
Thread: I love Pak40s2 Oct 2014, 19:20 PM
Is it just me or PAK 40s are just too powerfull with vet and stun, especially vs USF? They really need some sort of tweaking. In: Replays |
Thread: Is there any point playing as US1 Oct 2014, 16:18 PM
You know, iirc, bars weren't a global upgrade originally in vCoH either. And it was these current devs that made it a global upgrade. It was a global upgrade from the start, and it worked. As a global upgrade it would work but that's too much logic and Relic isn't the one having some of that. Then with OF, ToV and CoH 2 we have this staff who are using the first game success while not having a single clue how to get something done. Those chaps who made the first COH are long gone......that's why OF/ToV was screwed (correct me if I'm wrong). In: COH2 Gameplay |
Thread: win-lose-ratio from 15.9. - 25.9.2014 + much more1 Oct 2014, 16:13 PM
Peter is in hiding, lol. Because everything is working as intended at Relic's , just like in real life. Didn't you know that the germans won the war? MVDane In: COH2 Balance |
Thread: Discuss: How to deal with Kubelwagon early?23 Sep 2014, 17:25 PM
2 REs and a fighting position at your fuel or cut-off works on some maps....but it really depends on your opponent. In: COH2 Gameplay |
Thread: Is OKW the strongest faction currently?23 Sep 2014, 16:52 PM
Let's not forget OKW starts with enough fuel to immediately tech. No other faction can do it. OKW only needs, what, 50 fuel to pop a flaktrak (subtracting free starting fuel) or 70(?) for a puma. Uh...soviets can get their T1 or T2 up at start. Ostheer can build T1 immidietly In: COH2 Balance |
Thread: opel bitz23 Sep 2014, 16:50 PM
If placed on Fuel or Munitions, it will provide only that resource at a high rate. I think it's like 7 for fuel, and 11 for munis. No it was changed, now it only gives 5 muni and 3 fuel. In: COH2 Gameplay |
Thread: Is OKW the strongest faction currently?23 Sep 2014, 16:32 PM
I'd like to see them, maybe show me in 1v1s or via replays? I'm curious 'cause I suck with sov. In: COH2 Balance |
Thread: opel bitz23 Sep 2014, 16:26 PM
Yeah, you get a "normal point" resource buff for 200 mp. It doesn't matter where you place it, but it must be locked down in friendly territory 1 truck/sector. In: COH2 Gameplay |
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