Tristan44 please go play a game with an equally skilled player, do not use an M3, T70, and only 1 maxim. come back with the reply.
Then i will take you seriously
Already done my friend, my fav strat is multiple t34 plus zis support. But good job assuming I never play any other strat besides the cheesy ones. I throw in some snipers and precision mortars for good measure too . pwned |
Ill say it. Sov=easymode. Come your troll let me feel your angry wrath!!!!! |
Currently the only counter to a su85 is the elefant, which I have not seen in a 1v1 yet let alone get one myself. I logged about 60 hours of coh2 so far and played a hell of a lot of games. I can tell you as a german only player there are a lot of whiners, however, some do have valid points.
First off, clown car is ridiculously easy to beat... 1 faust and some pgren or gren fire and its done. Sure you might have to give a little ground but if you expect it, its not so bad.
Soviet snipers, hmm not quite sure. The 2 man team is really frustrating, I feel that 1 always gets away even when I chase down with a scout car or fht (those mothers run fastn, I didnt know usian bolt was russian). So counter sniping is basically out. Which brings me to another point. This I have to agree with, the soviet support teams are a joke. 6 man teams!?! I can see now the soviet player just laughing when I get a succesful flank on his ridiculous mortars, maxims, or zis. I dont know how they can change this, but its got to be done. If anyone disagrees, I feel it must be trolling or sov fanboys. Please see the other side of the coin.
T34 ram combined with zis is an amazing strat and hard to beat. If the soviets get that sniper mortar too... oh man I start counting the vp ticker down as my units explode from that pinpoint accuracy. No1 mentions this but I feel some sort of nerf is in order for that unit. I may be wrong and im open to valid counter arguements.
I also agree, sadly, that I am not as excited for this game as I wish I would be. I find myself forcing to play games to get better instead of wanting to play games. I get frustrated when I cut off fuel for a good portion of gametime vs the sovs but somehow they are able to field su85s seconds after my p4. Though the sovs do get their fuel back, it is never for very long when I see sovs managd tanks on the field. Oh I should get pgrens with shrecks? Well then sov will have 1 or 2 snipers that widdle the pgrens down efficiently. Damn if I am able to reach those snipers through their su85s, cons, and whatever else they field. And my offmap arty or whatever the commander offers is usually to expensive since I got pshrecks, lmg, and fht aloing with the numerous other munitions draining abilities I must use to dislodge the sovs. Its not easy as germans thats for sure and it was proven in the tfn tourny.
Anyway I ranted... back to my original point, there is some balancing in order, along with things that should make coh2 more enjoyable for online players. But its not all THAT bad.
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The tie fighters made me lol |
Ppl act like munitions is easy to get as germans.. "yea dont worry just get shrecks (120mun) and fht (120mun) and grens with lmg (more mun) and your golden". Wtf I am a decent player and I find it hard to prioritize my munis. Who the hell you playing? Comps? |
You playing same game as me? It take me 5+ mins to find a game sometimes... yes the release as a whole, not just the game itself, is hurting its success. But it all adds up, poor business, poor balance, etc.. |
While I do believe some players just need practice as the ostheer, the sovs seem the most versatile army. I definitely dont believe late game ostheer is better, thats ludicrous. With the Zis su85s and that mortar all the sovs need to do is dig in... then gg... I also blame poor map design as well, seems most 1v1 maps besides kholodny favor soviets.
On another note, the game just doesnt have the same excitement as vcoh. There are rarely any players in automatch, the games take a while to find a player, and the forums are basically inhabited by same guys. This is a NEW GAME, it should be flooded with new players asking nub questions...sometimes I even tell myself I dont feel like playing.. what!!!! That shouldnt happen!! I played for hours and hourz a day in vcoh in college!!! Parties?? Blah!!!! Fire up coh! Lol. But now.... I wonder how long it will be to find a game . Or how frustrTing this game will be as ostheer... after one or two gamss I just go off and do smething else... the dlc wont save this game, in fact it seems it has only hurt it.. I dunno... im just so dissapointed... I was really going to turn up my level of game dedication with coh2 because I wanted to compets. In vcoh I was top50 wehr and was proud soooo of it. I bragged to my boys who proceeded to berate me mercilously lol. But when coh2 csme out I figured I would try hard to be a competitor, howevr the games design is preventing me from that... looks like it wont last long... but oh well. Maybe back to vcoh. |
Whats mumble? |
Rofl wombat you rant like a pro..to funny |
Tenshi, you are in fact me. This is exactly how I felt.
I'm afraid for me it was back to watching replays and, yes, playing as Sovs to immerse myself in their innate cheesiness.
The Russians really have it all: they can tier switch much easier than Wehr (who in turn have to react to the Sovs - for example if they make weapon teams you pretty much *have* to go T2 to get an AC to drive around them) and their infantry is more impressive in scope and utility. They can easily go T3 T34 spam, then augment it with a call-in supertank. Or they can do that annoying campy thing with ZiS, MGs and SU-85s, easily the most OP unit in CoH2. Oh, and they can transform their 'conscripts' (they are the ones with the modal fireup and fireball powaz, right?) into supermen with SMGs and 'Summon Green Cover' spells (aka 'Hit the Dirt').
Let's face it, the Soviets were designed by Chuck Norris.
So as a Wehr player of average skill you have to adapt and... get your ass kicked.
Some tips:
1. Gren spamming into a clean T3. This can work if your micro is up to it. Mine ain't.
2. Straight-to-T2 / fast AC / attempt at map control. As above.
3. Map control on a small vector with key resources. Requires intimate knowledge of mapping and a potion of luck.
4. HMG in buildings for early lockdown. Tricky, and vulnerable to 'conscript' fireball powaz but I've had some luck with it.
Lastly, seeing as your views suggest that you in fact live *in my head* please PM me, I will Steam Friend you and we can lose together while posting increasingly bitter comments about balance in this game for those of us who cannot achieve 10000 APM.
Best regards!
BFW
Laughing.....out....loud!! |