Dat feeling when your pgrens successfully flank a sniper squad. Then dat feeling when they retreat and get away because you only killed 1.. lol |
I just saw yesterday my faust hit but not damage the engine of a m3 scout car!! Before I thought it was only a rumor! |
Have you thought about starting a clan with PingPing and the OP? You could call yourselves "The Disentitled"
Guess you missed the rest of my post about giving it time... sigh... there is no problem with voicing concerns and dissapointments... thats how you fix things.. I wont just stan d idly by fooling myself into thinking this game is great\fantastic\wonderful. In certain aspects it is great, but sorely lacks in others, especially being a "sequel" to vcoh.
The dissidents? I like that. Or "the haters" or "the other". Lol what a boob. |
No disrespect to the developers, I am actually amazed to see Noun responding the way he is. A lot of forums never get responses from devs, so this is a good sign.
However, people need to stop using the entitlement argument. I am sorry, but as consumers, we are entitled to features advertised in the product. If some of those features aren't delivers upon release, then there is a problem. Consumers are using their hard earned money to buy products by developers who advertise the game in a way to make us want to buy. There are many examples I can use, but I believe my point has been made. Sure we don't understand nothing is perfect and things do go wrong. But god damn things like the multiplayer features, the boring DLC (basically commanders that are just reused abilities), and game performance really make me angry. I understand the frustration of some people, especially knowing that mistakes have been repeated from previous titles. I should have never happened at all. I say give it time, which is what I am doing. My coh2 experiences is losing its drive a bit, but I am willing to wait for improvements before I have given up. Once some of the patches come along and fix it I am sure people will start flocking to it again. At least I hope so. |
I agree...
You guys should have been around when vCoH came out in 2006. Balance was much worse. Look at the current situation from that perspective. Right now, Relic balance devs are actively communicating with us on this forum, which isn't even their official forum. This is a great situation, and certainly, our balance input is noted and evaluated.
I have to disagree. Vcoh was NOT as bad as coh2 is now in its current state. Not only the balance, but the pathing, the graphics, the available features.... I agree vcoh definitely had its problems but the developers should have learned from these experiences not repeat them! You would think coh2 would come out a little more polished then its predecessor! There is no excuse for this!
I am less concerned with everyones else gripes, what really gets me mad and I feel others should be too, is the performance in coh2!!!! I have an alienware x51 and I have play with setting all low!! This is so unacceptable! Granted I dont have the BEST pc ever I would still like to play with graphics turned up a bit. If I do decide I wanna see pretty things, I pay for it dearly on snow maps. Argggggg!!!!! |
I agree with above post. Give it more than a few weeks dude jesus christ.. relax... but that said. I am very worried about the multiplayer base especially 1v1s. It always takes a while for the game to be found and then the gsmeplay is a bit stale at times. Maybe I am just getting older Im not sure. It defnitely feels the current state of coh2 has no umph. No excitement. Just look at the demoralized posts coming up every day. Nobody is really syked not even the so called experts. It all just seems like such a bore. I am tempted to make a post about what gets you excited or happy when you play coh2 |
TL;DR Just make T70 range equal that of schreks and/or increase received accuracy when Pak/schrek fires at it while moving and/or make it slightly slower and/or reduce dmg vs retreating infantry.
Yes please. Just improve the Pak a little, that's all I ask. Is that to much to ask ::Tears:: |
Tristan, they didn't work on CoH2 for 7 years, so that argument is pointless. People keep saying 7 years implying as though they'd been working on it for that long. You have to at least discount the time for the expansions, for CoHO, and other projects (W40K).
Game studios don't always launch their entire creative arsenal on one title alone. Some do, not all. Many of those projects don't even see the light of day, or get announced at all.
I never said they "worked" on it for seven years, I said it took 7 years for a coh2 to come out, don't assume what you think I am implying. The argument wouldn't be pointless on the basis that there wasn't an argument to begin with, I was stating a fact.
I was however, commenting on Volsky's post, which has a lot of truth to it. That my friend, is what is depressing. |
I wish they would do something with the Stug... It makes me sad that tanks is so useless. |
Having played vCoH for years, been a part of the Europe in Ruins modding team along with PQ (what's up man? ) and begun modding my own mod for CoH1 ('Operation Avalanche'), I feel that I have enough insight to simply jump into this. First of all, points I feel are relevant:
Conscripts = Pseudo-Riflemen. They get Indenciary Grenades and Sticky Bombs from the PE/US respectively and can upgrade to what are essentially BARs with doctrine choices.
RU as a whole is in fact a pretty much reskinned US faction with some 'oooohhh pretty' thrown in; the T70 is a Faghound/Greyhound mashup, more closely related to the former but almost equivilant to the latter with the .50 cal upgrade (AI capacity). We have the return of the ATG but now instead of the useful AP rounds, we have the absolutely infuriating-to-play-against-lelbarrage ability. The T-34/76 is the vanilla Sherman, and the 85 is the upgunned Sherman--why it was made doctrinal we'll probably never know, but I can't say I support the change. Guards are a 'meh' replacement for Rangers with pretty pathetic AT capability (short of countering some T2 light armor--ooohh scary!) and Shock Troops are the result of the fusion of Rangers and Commandos. Penals....I don't get it, Guards, the most elite troops in the Red Army, get DP-28s (great), but suicide troops who were 'given only 100 grams of vodka a day' and were formed from dissidents and the poorly trained or disabled were also 'some of the best troops out there' 'when well led', and get the best rifle weapons in the game (the SVT)--and in fact, rifles that took ADDITIONAL TRAINING to use properly and were sparingly issued even to Guards units--yet still get WALKED ON by Grenadiers in 1:1 troop count ratios, even with Penals having to cost 380-freakin-Manpower? Logic (tm).
The Germans are a horrific mashup of PE/WM, with Panzergrenadiers being a port of Assault Grenadiers/Stormtroopers with the capability of upgrading to Tank Hunters Tactics Tankbuster Grenadiers ('Double AT Efforts') that can bundle nade everything in their path and with Vet2, waltz through four upgraded (PPSh) Conscript squads with impunity and terminate them all. T1 Grenadiers that cost the same as Conscripts? Yes please! You don't even need Pios to bunker down a-la CoHO.
Alright, general balance grips over with, to the point. The MG42 change was unneeded. I myself used the SIS strat in vCoH (5 Rifles -> BARs -> map control and hopefully a fast Sherman) and, seeing the similarities between the games and factions, have taken to 4 Conscripts -> T3 -> work from there. Being forced to essentially back-tech to the WSC (Supp. Wep. Kompaneya) for proper anti-support spam is tolerable, but the fact that small arms have been tweaked to were I could bludgeon a Grenadier to death with a spork faster than Conscripts could shoot one to death makes pulling off a successful flank less rewarding. With buildings in their current state it's a pain to dislodge MGs without Molotovs, pulling the 'dance around the building forcing him to pack up and deploy endlessly while I slowly DPS him to death' trick no longer works. At all. However, with Molotovs, Flamers aren't needed at all so I guess it isn't much of an issue. The point stands, however, that MG42s can be easily turned around to smother a flank because they A) swivel ridiculously fast compared to vCoH, you can't run ACROSS an MG arc and keep your troops just ahead of his barrel, B) MGs no longer prioritize units closer to the center of their arc, only units closer to them, meaning that less micro is needed to select targets, and C) the amount of damage units take while Pinned seems to have been increased, meaning that you can't keep his focus on one squad that you tried to bait him with. In fact, it's ridiculously, LAUGHABLY easy to instantly pin multiple flanking squads that would have normally pulled off a successful flank. Then as soon as T2 hits, Assault Grenadiers are out with DERPflammenhalftracks and all bets are off if you don't have Guards out already. Not to mention that Soviet anti-MG weapons got hit with the nerf bat and the Maxim's vehicle-behavior ebps bug still hasn't been resolved means that Maxim crews still go 'lel suppression, IDGAF!'.
My honest suggestion would be to revert the changes to the MG42 and Soviet crewed weapons and instead address issues regarding the Soviet Sniper teams, the M3A1, the ebps issue with the Maxim's behavior, and possibly the effects of the Doom Mortars.
Then move on to more pressing issues like how easy it is to spam Opel Blits trucks and turtle to having four+ Tigers out at the same time.
If 80% of the playerbase plays as the Ostheer currently, I find it damn hard to believe that the Soviets are gloriously OP, or even were, with 80% of the playerbase playing as the Germans since the game came out.
This is kind of depressing. It took 7 years for coh2 to come out... and its basically a reskinned version oh vcoh with power up abities and goofy tanks along with circus style fights... wow.... thanks for making my day (I mean ruining it). |