Why?
Why do you need a reason to change away from 12 strat points?
Even the one's argueing in favor of 12 strats points admit it affects balance (eventho they all focus on lv's while there are numarous other things listed).
No mapdesign should affect balance, no faction should have an advantage or disadvantage based on mapdesign, especially if that design is different from the norm.
So I ask again: What is the reason for 12 strat points?
In what way does it improve this map?
How can it affect balance but still be allowed to persist?
And why do we need to come up with a "compelling reason" to move away from it, when so far there has been no reason to go for 12 strat points in the first place?
Has anyone measured how long it takes for the different factions to cap the points?
Point being that a OKW player using the Kubel will cap the map much faster than a brit player, or a Soviet player going T1. And so will gain more resources faster, and most likely gain over half the map?
I hope i read everything right, while i'm in vacation.
A )Delete 2 Strategy Points without asking Kyle/ Relic is a no-go! Thats a huge Change.
B) IS cap faster then OKW inf btw. Just the kübel is faster.
C) In FBP Kübel got changed. So no 2 Kübel into Luchs rush anymore!
So until WhiteFlash did not heared anything from Kyle it could / will be hard.