If this is the example you choose to reference to describe your enduring memory of CoH1, would I be right in saying that you're more of a basic match player? And I'm not being facetious, just asking.
The reason I ask is that I could easily watch a thousand games of top-level CoH on good maps and never get bored, mainly because of the incredibly tense, delicate and brutal opening minutes where the position of every single man is so important, right down to the late game hair-raising base-rapes where a well-placed V1 or off-map can bring a KO to the game right there an then.
Could I find watching as many 4v4s, or indeed 3v3s or even 2v2s as interesting? No- they lack those elements described above because more people means less important decisions, and whereas a Panther in a 1v1 is a large, targeted and specialist investment with the power to turn the tide, the same tank in a 4v4 is very much just more of the same.
CoH by its nature lives and dies by its maps- even with the best design in the world (as with CoH1), a bad map could easily ruin things. Just think of Flooded Plains, or Best, or Beach Assualt, or any number of 1v1 maps that were eventually shafted in favour of better ones. I reckon that if the original had a far greater map pool, it would have lasted a lot longer, simply because strategies are so frequently built around maps. B
ut once again, the significance of the map is inversely proportional to the size of the game. To me, all the 4v4 maps look roughly the same, and you can be near-guaranteed that by 30 minutes in, every hedge, shotblocker and building will have been razed to the ground leaving nothing but a flat billiard table- shown by the popularity of a map like Red Ball Express, which cut out the middleman and gave players a basic map that amounted to little more than a decorated field (but became one of the most played maps in the game).
I'm not sure what part of your post is addressed to me and what part is just describing overall Relic RTS competitive gameplay, which I'm somewhat introduced to from other Relic games (dawn of war 1&2 series) so I'll just sort of comment on your post, if that's alright.
The type of player I am makes or should make no difference, as I've spent far less than 100 hours on CoH1. Instead, I've played DoW 1&2, and was only introduced to CoH1 within a year before it was moved to Steam servers. Far too late to enter the competitive scene, and frankly the game itself seemed dated. As the playerbase at this point had devolved into two camps; the raging teens who talked smack in every "automatch game" win or lose, and the ones who either described themselves as competitive, or actually happened to be on that level. I had -some- fun, I'll admit, but this is largely due to my fascination and interest in WW2, not the gameplay itself.
To me, CoH2 is much closer to DoW 2 than it is to CoH1, save for the theme and context of thereof. MG42s take a while to suppress in CoH1, compared to CoH2 for example, Pumas are rather heftily armored but don't "feel" as good as the SdKfz 221. You can watch it shoot for a while and do negligible damage. I'm not a huge fan of Rock Paper Scissors balancing, because that takes away from the WW2 theme, in my opinion.
In addition, the MG42s on Panthers in CoH1 felt like frivolous decoration, in CoH2 they feel like they're serving a purpose.
Now to answer the question of what type of player I am, I have in the zone of 5000 hours of DoW 2, and along the lines of another 1800 hours on DoW 1 series. I would describe myself as unrelenting, and I love discovering and "exploiting" facets of gameplay I strive to discover. I wish to make a game my own, to have my own style that makes casters go "What, why'd he do that? That makes no sense.." To me, CoH2 gives this opportunity, CoH1 did not. While I appreciate the competitive challenge of 1v1, my heart truly lies in 2v2, though I am trying my best to immerse myself more fully in 1v1s, despite the gametype feeling "snowbally" in comparison.
I disagree that a Panther only serves a specialist function in 1v1, I feel that decisions of that calibre are made much more often in 2v2s, atleast in CoH2. It's a shame that most of the casts, though understandably, are of scrub bashing due to the lesser amount of people as of yet playing the game on automatches.
Anyway, as for what you said about V1s turning the tide or indeed ending a game outright, sure. But that doesn't take away the "Yeah seen it 50 times" feel. Yes, you killed something critical, but it -was- a V1. It was a nuke, the most powerful one infact, you -expect- it to be doing critical damage. Blizzards, ice and the sort add obstacles, it's not just a playing field with tanks, infantry and artillery going at it, a single squad of infantry can make a huge difference. Your units that you've invested in can play a huge role. It's not -just- micro, there's elements of surprize aswell. A Panther in 1v1 can make a huge difference. But what if it showed up in a blizzard, and in your base? You missed it because of the blizzard, and now you have to retreat to deal with it. Maybe it's vet 1 by the time you get there and it gallops into the sunset at your return, and now his army is eagerly taking back the territory you were holding.
V1s are end-game nukes, you hear them coming and you have the time to go "Oh for crying out loud." PGrens sitting in stealth, just waiting, then when they see the tank stop a lone "Grenata!" rings out, and the Soviet checks his infantry. Nothing. Wait, where's my tank?