Great scott, I'll have to run around stealing all weapon setups with Jaegers now.
Have you previously noted how potent Ostwinds are with 3x Suppression Bulletins, by the way?
They seem to instantly yellow-pin squads at max range as long as they're in zero cover, and take 2-3 MG bursts to do the same to light cover squads.
In this installment you get to see me fumble about like an idiot for a while as my opponent wrong-foots me with every OKW ploy in existence!
From the Kubel being able to lock down a side relatively cheaply (in terms of resource/pop cop cost), a fast Luch which caused me severe grey hairs (that vet 5, owch), a Panther which rendered going Medium tanks obsolete given the speed of repair on OKW, to the frightful King Tiger which.. Surprizingly didn't cause any issue whatsoever, that armor nerf makes it a glorified Panzer IV with mammoth health, huge wipe potential, but still countered if you can manage to keep your AT Guns alive.
Speaking of keeping AT Guns alive. Ugh. That Stuka zu Fuss.
Preface
The 62nd Army (formerly the 7th reserve Army formed by STAVKA high command) had faced SS Großdeutscheland before during operation Fall Blau, but this would be different. Gone was the silent acceptance of insurmountable odds, gone were the politruks second-guessing and countermanding all orders, this time the Army had what it needed more than political puritanism: Weapons, armor, food.
Lend-lease weapons were sometimes scoffed at, but there was little doubt that the American-made halftracks, if nothing else, were of indispensable value in the deep snows of December when all but the sturdiest of vehicles had frozen over.
It would not be easy, however, but there was optimism in the air. Much was said about German engineering, of mechanical precision, of drilled elite forces; but what did they know about sacrifice? Of loss? Of defeat?
Not enough
Never enough
If the Red Army is to teach the Wehrmacht new things, it must begin on this day.
Hate to unburst your bubble but you need to watch the replay.
While the MG-42 was inside the building it did 0 damage to the halftrack, and by the time the halftrack finally died (after I had already jumped the MG-42 outside of the building) you had lost 5-7 models.
Infantry garrisoned inside of a vehicle should -never- take damage before or during the vehicle's destruction.
Here's what you do:
Watch the replay
Wait for the Halftrack
LEFT CLICK ON THE HALFTRACK
Watch as infantry squads lose HP while halftrack does not
It's not complicated, but obviously you never did that.
Another game of us two going at it, this time with completely different factions!
Summa summarum:
OKW Fallschrims, Volks, Rakkens into KT
vs
Soviet Conscripts, Support Weapons, T-34, T-70, Halftrack into ML-20
An interesting play using a 2cm flak emplacement at the fuel, it certainly detracted me from being able to harass in that area effectively. On Langres, I find that OKW would benefit far more by going for a Jagdpanzer IV/70 and a Stuka zu Fuss, especially against Soviet infantry and combined arms. Howitzers are a rare sight, but I find them exceptionally fun to use and this game highlights one such instance.