Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Post History of CieZ
Thread: How to counter this Soviet strat?15 Jul 2014, 17:34 PM
Against a heavy t1 start like that I'd probably go 251 flak as my first fuel purchase. With mg34 backup and proper micro you should be able to suppress guards before they're a real threat to actually killing the flak ht. Puma is a safer bet but not as deadly as the 251 flak. In: OKW Strategies |
Thread: Australian Competitive?15 Jul 2014, 11:49 AM
ESL and other tournaments allow everyone to participate, I'm not sure if there are Australian exclusive tournaments though. I haven't heard of them anyways, but then again I'm not Australian. In: COH2 Gameplay |
Thread: Tips on Improving at CoH 215 Jul 2014, 01:46 AM
Hey guys, one of the most common questions when I'm streaming is "How can I get better at CoH 2" so I figured I'd make a video series aimed at answering that question. The first video in this post will cover having the correct mindset for improving and then briefly go over different mechanic aspects of CoH 2 that you can focus on in your endeavor to become a better player. I'll try to cover each mechanical aspect in more detail in future videos in order to provide specific examples of what I'm talking about as well as more focused tips on improving the little things. Thanks for taking the time to check this out! Please leave any comments/feedback you might have in this thread, on the YouTube video itself, or send me a private message. I'll do my best to answer any questions that anyone might have and I really appreciate constructive criticism for how to make my videos better in the future. In: Strategy Desk |
Thread: What happened to blizzards?13 Jul 2014, 14:40 PM
If they removed the freezing mechanic and made it so that units didn't slow to a crawl blizzards might work. It's just a facepalm mechanic right now because they want to encourage you to flank or sneak attack or whatever but you can't because everything moves slow as crap and your infantry freeze after they take like 5 steps... I still doubt that I'd like them but maybe I could tolerate them if they only reduced visibility. In: COH2 Gameplay |
Thread: US late game13 Jul 2014, 00:04 AM
If I remember correctly M1919A6, for some reason, have enough inherent suppression to suppress squads even without defensive stance. Defensive stances just makes it faster. And yeah, their long range DPS is absurd. Combined with the ability to spam the hell out of them, they become very problematic. In: COH2 Balance |
Thread: Justification for the okw fuel income13 Jul 2014, 00:02 AM
OKW has cheaper tech, five levels of vet, and tech structures that have a lot of utility. Additionally their units tend to be more powerful individually (except Volks). To counteract this, they get less units because of less income. In: COH2 Balance |
Thread: Faction Strength12 Jul 2014, 22:05 PM
If the claim that team games require more skill is true, then it would seem logical to assume that team game players are more skilled, and therefore able to compete with 1v1 players in a 1v1 setting because of having more skill. I believe that this claim is false, for reasons previously stated plus the fact that almost every top 1v1 player that dabbles in team games, is highly successful in team games - while there are many "top" AT/RT players with, frankly, pathetic 1v1 rankings/win ratios. Of course team games DO take skill, and they require teamwork, at least at the highest levels, which is something not present in a 1v1, but 1v1 requires a deeper understanding of the game and significantly more solid game play (micro, build orders, map control/cutoff moves, and general multitasking). Regardless, it is somewhat of a silly argument. Players should play the mode that they find to be the most fun. There's nothing inherently better about being a 1v1 player or being a team game kinda guy. We play games to have fun. If you're not having fun just because you want to play the mode that "TAKEZ DA MOST PR0 MLG420NoSCOPEBOOMHEADSHOTMOTHERFUCKER skillz" then you're doing it wrong. TLR - Who cares which mode requires the most skill? Play whatever mode you enjoy. In: Lobby |
Thread: SoE vs Evalance 12 Jul 2014, 21:17 PM
Evalance does not want to give me free money D: In: Replays |
Thread: Faction Strength12 Jul 2014, 19:42 PM
I'd bet $100 that you could take any player from the top 100 3v3/4v4 (AT or RT), have that player go 1v1 against OMGPOP, Jesulin, Luvnest, Cata, Barton, etc and they will lose a best of three. This is of course assuming that the player in question is not already top 100 1v1. Like Jesulin is ranked super high in 1v1 and 2v2. I'm not trying to come off as egotistical or narcissistic for claiming that 1v1 requires more skill - I, admittedly, play way more 2v2 than I play 1v1. I happen to find 2v2 to be more fun, but I do not delude myself into thinking that 2v2 requires more skill - it simply does not. There are way more things to consider in a 1v1. Map control is more important, doctrine choice is more important, you have to fight on numerous different fronts constantly - which is rarely the case in mid/late game 2v2s, mistakes are punished harder and your build order has to be a lot more solid - plus you have to be much more aware of timings because individual units have a lot more of an impact in a 1v1 - meaning if you don't counter the 9minute T70 - you lost. Furthermore you could pick 3 random top 10 1v1 players, put them on a team and they'll win 90%+ 3v3/4v4 games - and likely mop the floor with the "top" players that play 3v3/4v4 exclusively. For example my 3v3 team went 42-2 (one loss was a disconnect and one was us trolling with Ostruppen) before we got bored =/ In: Lobby |
Thread: Faction Strength12 Jul 2014, 17:17 PM
1v1 rank is a lot harder to attain than AT/RT rank. Plus 1v1 should be the most balanced mode, because it will always be the most competitive - and it will drive the truly competitive community. Anyways in my opinion for 1v1: Ost > USF > Sov > OKW For team games(this is aimed at 2v2, I don't play 3v3/4v4 much so I don't want to comment on that): Sov > Ost > USF > OKW In: Lobby |
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Latest replays uploaded by CieZ
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