Profile of raw
Avatar Area
Posts: 644
General Information
Signature
5 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
Post History of raw
Thread: Sniper gets trapped in Semoskiy graveyard22 Dec 2013, 09:23 AM
I had conscripts stuck in open terrain like this once. I.e. no wall or any other object in touching distance. They unstuck when they got shot. In: COH2 Bugs |
Thread: Relic, can you finally ...18 Dec 2013, 18:16 PM
If I am following the OP he wants an infantry spamm fest that will turn in mid/late game to a tank spam fest? That's because you're not following. The MP reduction on tanks is there to help infantry stay viable in mid/late. Nowhere would this change even affect infantry-only early game, wtf. Pushing out tanks is done by increasing fuel, which is a completely separate issue from the MP reduction (but I still support it). @hubewa: 1) The amount of units produced per time unit is determined by the resource's rate. In case of infantry that is MP and this is a different issue. What I am talking about is the difference between armour MP and infantry MP cost. As long as tanks cost about as much MP as infantry per piece, and infantry lacks any ability to deal with armour reliably, there is little reason to invest in anything else but armour. 2) Well said. But that is just another check box on the long list of "Things Infantry is incompetent at in CoH2". 3) I agree. It may work in the midgame, but by the lategame where you could potentially be floating fuel, it's not a good idea. The thing is, when you start off the game infantry heavy (and you keep them alive) you'll end up with floating fuel sky high but unable to pay for any armour, precisely because of the HUEG MP cost of infantry. You are effectively penalized for opting for a heavy infantry strategy and then you're penalized even more for executing it well. Wasting your squads is actually beneficial at the moment, as it frees up MP needed for tank spam. That simply isn't right. In: COH2 Gameplay |
Thread: Relic, can you finally ...15 Dec 2013, 07:14 AM
Comparing absolut values is bogus, as units cost completely different amounts of MP between the games. And even if they wouldn't you could still not compare it, as the timings would be different, what you have is different, what you face is different... Drawing these number comparisions is useless at best. However, the existance of the MP differential is exactly what paid a good amount of infantry maintainance.
You forget that a more active infantry around the map can also dispatch caches more quickly and more reliably, like it was in CoH1 for example.
The goal here is not that losing your infantry pieces should be inconsequential. By all means, someone who keeps losing men left and right should definitely feel that in his pocket. The problem is that having build infantry /at all/ gets more and more inconsequential the longer the game progresses due to - exorbitant maintainance costs - armor vastly outperforming infantry - inability of infantry to deal with anything on the field but infantry (exception: pgrens) - instagibs That results in the simple fact, that when I invest into infantry, keep them alive, am active with them around the map, actively kick out enemy troops of their entrenchments and ultimately kill, I am still the dumb idiot, because the other guy just sat there and waited for his tank, instantly negating /anything/ the infantry ever did on the field.
Spamming vehicles works because they are too potent, not because they don't cost enough. Infantry needs to be able to project a stronger presence on the field even when armor is out. That is the core issue, and not some fancy number games on MP and fuel costs. Axing MP costs on tanks would atleast allow you to pay the horrendous infantry maintainance costs going mid late, and would allow you to viably transition from an infantry heavy early. reduced MP would only result in more tank spam. That's exactly why I also suggested to raise fuel alongside, so the decision process mid/lade isn't "let me think a secon..TANK". Tanks should be strong, but they should also be precious. In: COH2 Gameplay |
Thread: ZiS-3 vs Pak-4015 Dec 2013, 06:59 AM
Lmao, yay for digging old posts up unlike wine they don't get better with age. In: COH2 Balance |
Thread: Relic, can you finally ...14 Dec 2013, 22:24 PM
VCOH's MP system wasn't harsher and it isn't even comparable, as the MP income was dependant on territory held and not a constant rate. That ment that you had more MP income going toward mid, and the difference between base and mid is exactly what allowed you to field tanks while still paying the maintainance costs of your infantry. In CoH2 you simply can't do that. Hence the game degenerates over time. To reflect the all new constant resources system of CoH2, Tanks must cost significantly less MP, simple as that, which would allow you to maintain both your infantry aswell as buy new tanks and with that effectively ending the spamfest and giving infantry a strong presence on the field, instead of being useless cannonfodder as it is now. Upping fuel costs would push tank timings further out, increasing their rarity (which is a good thing in the context of CoH) and putting more weight on both the non-armor defense/offense play, and capturing and holding points for extended periods of time, so this would be a nice addition, but that isn't actually the main point. Edit: The other half of the issue is that MP decrease/pop was significantly better mapped to the actual costs of the units you could purchase. In: COH2 Gameplay |
Thread: Relic, can you finally ...14 Dec 2013, 22:12 PM
But I wasn't talking about raising fuel costs. I was talking about significantly lowering MP costs on armor. @raw insulting relic because you are upset isn't going to make them listen to you. I don't think it is insulting to state that the game is in a terrible shape and that Relic as a developer is responsible for that. Yes, we are slowly leaving closed beta state and units now actually do try to occassionally follow orders*, but that doesn't mean that the fundamental design flaws have magically vanished. *On that note, units of all shapes can get stuck now or have their pathing AI garbled. I had a - Conscript stuck in open terrain - A tiger stuck on a Pak43 - A T-34 stuck on another T-34 - Movable Objects close to each other are prone to bug out the pathing to the extend that an object will either crazily spring backwards (if it can) or try to repeatedly drive against the other object. In: COH2 Gameplay |
Thread: Relic, can you finally ...14 Dec 2013, 21:37 PM
Great. Except that is not was this thread is about. In: COH2 Gameplay |
Thread: Relic, can you finally ...14 Dec 2013, 20:17 PM
I wish he would do more than threaten and just leave. You can almost always immediately write off any thread that begins "Relic, ..." Where do I "threaten" and then, where do I "threaten to leave"? Exact quote, complete with reference, time and date. In: COH2 Gameplay |
Thread: Relic, can you finally ...14 Dec 2013, 18:07 PM
That wasn't something I put into my OP but yes, that is a completely logical consequence when armor is blow for blow more efficient at everything that infantry does and also costs just as much. In: COH2 Gameplay |
Thread: Relic, can you finally ...14 Dec 2013, 18:05 PM
If you loose with conscripts your infantry micro is probably shit. Please just stop posting. In: COH2 Gameplay |
107950107114106128106125106067106064106058106043105986105984
Latest replays uploaded by raw
Livestreams
11 | |||||
194 | |||||
47 | |||||
34 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.520216.707+17
- 3.68672504.733+2
- 4.1534535.741+3
- 5.388251.607+9
- 6.16160.729+6
- 7.216126.632+1
- 8.517330.610+1
- 9.251139.644-1
- 10.368196.652+6
- 1.2174901.707+4
- 2.11924.832+2
- 3.26988.754-1
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1460740.664-1
- 2.466195.705+15
- 3.426130.766+2
- 4.358218.622-1
- 5.474216.687+4
- 6.818467.637-1
- 7.11952.696+3
- 8.484229.679-1
- 9.567419.575-1
- 10.495335.596-1
- 1.354170.676+1
- 2.346157.688+1
- 3.338104.765-2
- 4.897246.785+5
- 5.588254.698+10
- 6.698336.675-2
- 7.937584.616+3
- 8.273136.667+10
- 9.1509995.603+9
- 10.12034.779+10
- 1.28401025.735+2
- 2.546194.738+27
- 3.506159.761+17
- 4.934376.713+4
- 5.1360445.753+14
- 6.1715873.663-1
- 7.917379.708+4
- 8.535310.633+24
- 9.631379.625-1
- 10.1333506.725+5
- 1.30571503.670+28
- 2.340175.660+5
- 3.251123.671-1
- 4.22273.753+5
- 5.529386.578+4
- 6.855493.634+6
- 7.177101.637+5
- 8.1308788.624+3
- 9.449333.574+3
- 10.21801362.615+3
- 1.781375.676+10
- 2.478284.627+1
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.10531.772-1
- 7.480243.664+1
- 8.25490.738-1
- 9.643391.622+6
- 10.244150.619+6
- 1.346135.719+1
- 2.730386.654-1
- 3.322177.645-1
- 4.936700.572+3
- 5.1256742.629+10
- 6.656488.573-1
- 7.446351.560+8
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.1833774.703+9
- 2.477220.684+15
- 3.73682731.730+4
- 4.1383535.721+2
- 5.4172939.816+19
- 6.576283.671+8
- 7.394121.765+2
- 8.657206.761+12
- 9.583324.643+1
- 10.14962.706+10
- 1.1479640.698+1
- 2.20349.806+6
- 3.16121158.582+2
- 4.698436.616+4
- 5.663345.658+9
- 6.526285.649+3
- 7.17768.722+3
- 8.19011281.597+5
- 9.667255.723+4
- 10.378206.647+3
- 1.488177.734+6
- 2.506212.705+8
- 3.646294.687+4
- 4.24669.781+1
- 5.698308.694+3
- 6.255115.689-1
- 7.842381.688+1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.338155.686+1
- 3.675312.684+6
- 4.15140.791+3
- 5.379184.673+10
- 6.236221.516-1
- 7.738304.708+1
- 8.1702827.673+4
- 9.1474808.646+4
- 10.243215.531+3
- 1.25979.766+10
- 2.35081729.670+9
- 3.2025686.747+29
- 4.1087410.726+1
- 5.603164.786+4
- 6.396150.725+27
- 7.694282.711+3
- 8.18988.682+12
- 9.19930.869+8
- 10.179102.637-1
- 1.26471442.647+3
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.745329.694-1
- 6.402175.697+11
- 7.7421.779+2
- 8.285128.690+8
- 9.191111.632+5
- 10.479202.703+3
- 1.30911001.755+5
- 2.642336.656+8
- 3.9316.853+16
- 4.695400.635+5
- 5.346148.700+5
- 6.255101.716-2
- 7.446162.734+6
- 8.687234.746-1
- 9.1160710.620-1
- 10.205112.647+5
- 1.12191049.537+3
- 2.403313.563+2
- 3.851721.541+5
- 4.15865.709+5
- 5.332246.574-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.679536.559+2
- 10.422316.572+2
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
- 1.20141083.650+9
- 2.569354.616-1
- 3.427271.612+2
- 4.1676922.645+1
- 5.10136.737+4
- 6.434208.676+3
- 7.11649.703+7
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.754286.725+2
- 2.21590.705+18
- 3.16948.779-1
- 4.603178.772+3
- 5.981427.697+3
- 6.1010554.646+1
- 7.324127.718+12
- 8.359155.698-1
- 9.1426713.667+1
- 10.36059.859+2
- 1.568415.578+2
- 2.776618.557+6
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1233
uploaded by XXxxHeartlessxxXX
Board Info
1014 users are online:
1014 guests
0 post in the last 24h
8 posts in the last week
38 posts in the last month
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM