No, giving folks mp44s will make then op vs the Soviets because cons don't have any weapons to make the scale better, that and the fact folks are the cheapest infantry in the game and already have incindary grenades that they instantly throw and 5 levels of vet. |
I still get a lot of input delay, also I have to restart the game after every match because of the 0% axis and allies bug |
The t34/85 is fine its 85mm is very good when going against tigers and panthers when supported properly, maybe the only thing it needs is slight armor buff since it comes out so late and is so expansive to tech , but generally the tank its self is fine. |
Don't ever apply for a job at relic, its not for you. |
From the developers' standpoint, not gonna happen. You are tied with only 2 factions (maybe a third Chinese one). You hands are tied, you can't tell a story (if you're interested in SP).
From audiences' standpoint, I would prefer a modern day (70s-80s cold war) setup, something like World in Conflict, but not like World in Conflict.
From the realistic standpoint, Relic is gonna milk CoH2 for now, then they are gonna move to DoW series because it's guaranteed to sell. You might want to read up on your history you can have up to 6 different factions, more countries fought in the war than just the united states and Korea/china. Why are you not able to tell a story? its a civil war that lasted 3 years and killed over 2.5 million people, thats a gold mine for a good story. |
Well compared to the panzer werfer and stuka its pretty meh |
Won't happen all of this axis fanboys will get mad that they won't get their tigers and panthers. |
It's not like it's going to be like the KV-1, which is the only comparable call-in that doesn't have a limit.
From what the previous post implied it should be like a panther/comet, which doesn't warrant a single call in cap. |
Core units are not limited. Otherwise you would be also only allowed to build one churchill.
He already said Comet 1.5. You could give the Pershing 960 HP, 300 Armour 45 to 50 range, anti inf / anti tank gun and it would be perfectly fine.
Heavy call in units should be limited so you actually use combined arms.
960hp and 300 armour doesn't warrant a single call in restriction, unless it gets over 1,000 health like the other heavy tanks. |
Because it costs nothing to tech to and call-in meta for heavies should die? At least for Comets and Panthers, you need to go to the end tech tree so you should be rewarded for something rather than hoarding fuel and clicking a button when you hit the right amount of CPs.
It should be Comet 1.5 where it has decent to good mobility, armour that's good enough to deflect medium tanks consistently and occasional ATG rounds, range 50, and can engage both armour and infantry.
That doesn't make any sense, if its not going to have the same stats as a heavy tank it shouldn't be limit to one tank. That is a poor excuse, if that is what you're going to use then they could easily tie it to tech or increase the cp requirements. |