Cons:
Unlocks the 'Trip Wire Flares' ability
+40% accuracy, +25% molotov range
-20% weapon cooldown, -23% received accuracy, -25% AT grenade recharge
Grenadiers:
Unlocks the 'Field First Aid' ability
+40% accuracy, +25% Riflegrenade range
-20% cooldown, -25% recharge time for Panzerfaust, -23% received accuracy
The reason why people say con's are bad is because A: People love to blob and refuse to use good unit positioning B: People don't use sand bags, and C: People don't understand what "bad" is.
What con's need is the Molotov to be better, outside of that they are fine. Could the Con PPsh be better to? Sure, I would enjoy it if it increased mid range DPS more.
The AT grenade on con's isn't bad by any margin either, it "fires" a lot faster than the Pfaust, although it could use a little bit more pen.
Oh please like a con blob is actually as threatening as an usf or okw blob, their damage output is laughable as the the game progress. Their stats are worst than grens for the most part so even when they rech vet 3 they are still awful. especially when grens can have g43s,rifle nades, and mg42s. Also green cover is determinantal to cons alot of times they are optimal at short-medium ranges, but more often than not green cover means your in long range shoot outs which cons are bad at because relic. At nades never been tanks regardless so the fact they nerfed them in the recent patch along with the panzerfaust, made them even worst.
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The main issue is that cons are just bad, their vet is awful, damage out put is bad, molotoves are bad an at nades are bad. The unit needs a complete redesign. all you see these day are people spamming guards because they perform better and have less micro requirement than shocks |
This is beautiful |
Easiest way to spot a noob in coh2, they think the kt is too weak |
Op since allies are so op and easy mode, please post a replay of you beating a top tier axis player surely the allies are so op you beat him easily |
To many axis fan boys here mg42 is ok , but is fine yeah ok |
Speaking 1v1, the PIV would be fine if it was not for the meta, since you still get only one at 7-8cps, where it will have very limited impact, and then at 10 cps the 85s hit at roughly the same price, and they are individually stronger than the PIV, and outclass it in practical gameplay terms since they come in tandem and with mark target. The IS-2 pretty much walks all over even 2 PIVs, or a PIV and a StuG.
Against USF, PIV builds are semi-viable, but Easy-8s and M10s are still far more cost-effective. Against competent opponents I have never not regretted building a PIV. i rather have a p4 than a sherman or t34/76 |
So, im gussing the maps for this mod will be bigger? Or you're using vanilla maps? |
No one remembers the squad wiping p4s from 2 years ago lol |
Yeah, no.
AoE suppression on the maxim is going to be dumb.
2013. Been there, done that. wait so its ok for a blob of infantry to walk in to a hmg field of fire, not get supressed and kill it? Ofcourse it will get compensated for the buff like a increase to its set up time, thats a poor excuse for a mg to not perform its job |