Except not at all.
Classic argument
Thread: Is it just me or are the Allies too spam heavy lately...13 Jun 2015, 23:43 PM
In: COH2 Balance |
Thread: T-34 needs a buff13 Jun 2015, 22:26 PM
The war of wrath ^ In: COH2 Balance |
Thread: AMAZING COMEBACK13 Jun 2015, 22:19 PM
6VPS left and surrounded by enemies with Forward HQs and we manage to hold them at 6 VPS until they dropped. My sniper got 53 kills so fast In: Replays |
Thread: Is it just me or are the Allies too spam heavy lately...13 Jun 2015, 21:34 PM
Um, everything you just said works more in favour of the allies so not sure why you brought it up. You are just proving my point further. In: COH2 Balance |
Thread: Is it just me or are the Allies too spam heavy lately...13 Jun 2015, 19:18 PM
The difference in retreat paths you are talking about actually works alot different than you think. The axis infantry typically need to be standing still do deal decent damage but the allies don't. Best example of this is the American BARS compared to LMG42s. The rifles can walk beside the retreating squads and easily wipe them while the grens and volks grens cant. In: COH2 Balance |
Thread: Is it just me or are the Allies too spam heavy lately...13 Jun 2015, 18:37 PM
I think the problem Ostheer has against the USFs in 1v1s is that they require combined arms to defeat the more mobile US army. Rifles are excellent for capping the map while also fighting infantry and with zooks, tanks as well. The ostheer player can't control much of the map because it can't have mg 42s with infantry support and AT support everywhere at once. At the same time, one wrong move from the ostheer player can mean the game for him whereas for the US, they make a wrong move and can easily retreat before they lose any full squads. It not that the two armies are that unbalanced atm its just that ostheer needs to play a perfect game in order to win while the USFs can easily recover from their mistakes. I think this is mainly due to Ostheers reliance on support weapons that get decrewed and taken by the enemy for essentially free (just reinforcement costs). Anouther problem Ostheer has is RECREWING their lost support weapons. If they lose 1 man then they cant recrew the weapon without losing the whole squad. That is why the Halftrack for ostheer is so vital. Without it you will have a hard time recrewing weapons on the field. In: COH2 Balance |
Thread: Buff kv8 damage. 13 Jun 2015, 08:49 AM
KV8 vs cas is a bad choice. Three squads of pg with shreks killing it with few shots. Don't forget about at strafe that wipes tanks. AT strafe is dodgeable and requires LOS which means its likely in combat and moving around already. Its not much of an issue with the KV8. Shreks need to get close enough to the KV8 to shoot and must stop moving to shoot. This means you can keep your tank out of range of the shreks whilst still burning them (this is known as kiting). Pgren loses 2 men and retreats, you chase him all the way back to his base burning his Pgrens and the rest of his army. BTW,(340mp + 120munitions)*3 = 1020 Mp + 360 munitions. A KV8 costs 390mp + 145 fuel. If he doesnt spend munitions on teller mines you will force him off the map within minutes with the KV8. Teller + AT strafe will do the trick but that can be fairly easily prevented with sweepers because if the axis can have sweepers paired with every squad to prevent demos, then so can the soviets to prevent tellers. In: COH2 Balance |
Thread: Buff kv8 damage. 12 Jun 2015, 03:24 AM
I mentioned the enemy went CAS right? IS2 and KV8 are fairly similar in terms of AI capabilites. The IS2 is just harder to kill. Most will pick the safe choice with the IS2 like you said. In: COH2 Balance |
Thread: Buff kv8 damage. 12 Jun 2015, 02:10 AM
Let's buff the KV8 so soviet call ins look even better than they already are. Seems fair to me Shock Rifle frontline tactics arent that great after all It already bounces pak shots alot. If the enemy has no armor on the field hes gonna have alot of units wiped on retreat. I think its a great choice verse CAS because its fast enough to dodge the AT strafe and will likely have no enemy armor it needs to deal with. Wipe his pak guns with everything else the commander has to offer and its GG. In: COH2 Balance |
Thread: What makes a balanced map11 Jun 2015, 03:07 AM
What exactly is wrong with crossing in the woods? I can't see the problem with it. In: COH2 Gameplay |