I understand your concerns about changes making OST Doctrinal smoke worse than other factions' smoke. However:
- Soviets don't have any similar ability
- Similar smoke abilities will be nerfed to OST Smoke level once we know where OST Smoke should be (otherwise it's a pain keeping everything updated with each other)
Here, we're trying to establish what the baseline should be. Once we have the baseline we will adjust the other factions around it.
Do note that the majority of OST tanks received either minor or major buffs. You don't need an OP ability on top of that.
We could make OST smoke a targeted ability (to be used offensively). However that would require time to implement.
For the PWerfer we'll have to see. My gut feeling is that people won't bother with it in 1v1s unless it can wipe. Even though the Katyusha is balanced for Soviets, OST would never have a use for a Katyusha.
My gut feeling is that getting rid of insta-suppression will allow a squad to dodge to the side of a barrage, if the player reacts fast enough. Current barrage means you lose control over the squad altogether.
At the same time, suppression isn't that useful in 1v1's either. You just wasted a long barrage just to potentially scare a squad back to base? I wouldn't build a PWerfer for that.
If the barrage remains problematic, sure, we can add a tiny delay between groups of rockets. e.g., making the PWerfer unload in 2 volleys separated by 0.5 secs each
I could be wrong, however. That's why we're testing that idea.
For panzer Tactician I just think the delay is much to long for a doctrinal defensive ability. Just because soviets don't have smoke doesn't mean you should nerf ostheer doctrinal smoke. That's like saying you should nerf hit the dirt because Ostheer doesn't have it. I understand it's still in development and can be tweaked. Just giving my input.
You saying the majority of ostheer tanks got a minor or major buff?
-ostwind buff
-p4 buff
-stug nerf
-panther changes but not really a big buff. It's vet 2 is what made it viable and now it's been nerfed and made more inaccessible
-brummbar nerf/change (haven't been able to test it yet)
It's pretty accross the board here
The biggest change I disagree with here is the stug nerf. It's already a very squishy unit with its lower health and turret. I can't come to a conclusion yet since I haven't tried it but it's already a squishy unit that relys on either smoke for preserving (now you want it nerfed) or scopes to use its full 50 range (also nerfed). I think stug is gonna be taking a wrong turn with this patch. Stug has a number of unique problems which I think justifies it's performance.
On the other hand, I like the concept of transitioning from medium to late game armor, I just think it's a bit too forced now. Perhaps giving it a bit more pen that you propose? After this patch ost will get wrecked by Croc
although you wanna change that too I hear.
Again, I think the Pwerfer changes are just going in the wrong direction. Glad you're open to discussing it though