I've always been curious what buffing health but removing brace would do. Or even slightly adjusting each
For the most part I think they aren't too bad, just annoying to play against and OP on specific maps like crossing in the woods.
I'd prefer if to make them more counter able as opposed to less effective.
Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: An idea on emplacements.1 Jun 2017, 01:38 AM
In: COH2 Balance |
Thread: Eastern Front Armies Revamp 30 May 2017, 13:15 PM
1) off topic 2) not sure what your argument is here but all ATGs need sight to hit targets. They only need vet to reliably pen heavier tanks which they'll have unless the enemy managed to stall for heavies. 3) good for you but that doesn't justify making a different ability free. 4) again off topic Please continue? In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 30 May 2017, 02:25 AM
First off, I don't think those other abilities are ok nor relevant. Second, M1 is the cheapest AT gun with a shield, and has a much larger firing arc than other ATGs so it's harder to flank and can more often hit its target without repositioning. Offset that with the 20 less pen than pak and it makes sense. It excels vs mediums and has AP rounds to deal with heavies. Now you wanna give it free self spotting and increased range for free. Seriously dude. M1 is fine if you aren't a noob with it In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 29 May 2017, 13:07 PM
I do. And yes I know it does. I was just responding to someone who thought it should be free. Do you think it should be free? In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 29 May 2017, 04:35 AM
In my opinion, something that has a cost (munis or debugging) attached to it excludes it from being a no brainer. The balance team has made it clear they want to eliminate "no-brainer" abilities. If they call something that did have a cost (twp) then what do you call something that has no cost at all? A no brainer therefore unwanted. --> don't make an ability that gives the widest cone of fire ATG the range of an elephant and 60 sight range for free (which is what Take aim does (+10range +75% sight)) In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 29 May 2017, 01:00 AM
Throwing this in after balance team calls twp a no brainer. I guess it could be free if it gets half dmg lol In: COH2 Gameplay |
Thread: Eastern Front Armies Revamp 27 May 2017, 18:34 PM
The changes to relief infantry are pretty staggering especially when compared to Soviet version. Ostruppen aren't nearly as good as conscripts (especially the new one) and the ability is a lot shorter and only gets 2 now? I think Soviet version (rapid conscription) needs to be brought in line with relief infantry. In: COH2 Gameplay |
Thread: Emplacements need a major redesign27 May 2017, 08:08 AM
It sounds like you haven't ever actually played as ostheer against Sim city. It's not viable in 1s due to loss of map control and it's less effective in 3s and 4s but in 2v2s it's very strong. Why? Because the maps are small enough that you can't ignore them, and you have an ally that can cap for you and defend you when under pressure. Early game: Mortars die to Brit mortars or can't get in close enough Flamer HT gets hard countered by Bofors or any AT platform Paks get decrewed by mortars or forced out of range/sight Pgrens with Shreks or flamer pios get countered by Bofors Mid game: All t3 tanks get halted by single AT since they can't flank due to high penentration of bofors. Late game: Ostheer needs werfers or they'll have an extremely hard time. Note that this is only the case if ostheer doesn't pick the right commanders. I don't typically struggle against Sim city but if I make one mistake trying to counter it it's an uphill battle from then on. TLDR: ostheer counter to Sim city doesn't come until its too late. In: COH2 Balance |
Thread: Emplacements need a major redesign27 May 2017, 00:56 AM
I would prefer changing so modifiers to specific units so that ostheer has a non doctrinal answer to them. As long as they have a counter they don't really need a change. In: COH2 Balance |
Thread: Katyushas26 May 2017, 13:18 PM
That was the LM. No armor, no accuracy payload is a factor as well. Katty is balanced In: COH2 Balance |
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