that why they cost 300mp
And pgrens 340
Thread: Penals op5 May 2017, 07:49 AM
In: COH2 Balance |
Thread: Teamgame dominant meta4 May 2017, 22:45 PM
I mostly agree here as well. Nerfing ROF is a bad idea, nerfing range is a bad idea, if you nerf dmg, only by 40dmg so its still a counter to heavy tanks but takes three shots to kill mediums. I think people forget that this thing costs as much as two SU85s. In: COH2 Balance |
Thread: Time to Expand Halftrack Capabilities? - Support Weapons4 May 2017, 22:30 PM
That requires a building to hide behind, can't move forward with your army, all your support weapons have to move toward it to reinforce whereas the HT comes to them. HT can retreat and is harder to kill. I think it's worth the fuel. In: COH2 Gameplay |
Thread: Why is Rhzev still in 2v2 map pool4 May 2017, 22:28 PM
I don't mind the Moscow maps however they do favor the south bottom sides In: COH2 Gameplay |
Thread: Time to Expand Halftrack Capabilities? - Support Weapons4 May 2017, 12:02 PM
It's just not worth 30 fuel, easy to kill, annoying to use. I would use it if it would be much cheaper. On the other hand it is a very necessary tool for team games when you have an OKW with battlegroup to reinforce on the front lines. In: COH2 Gameplay |
Thread: Teamgame dominant meta4 May 2017, 06:48 AM
Oh right! The USF mortar got nerfed! I remember some ridiculous games against USF before I stopped playing... And the m1919 limit makes a difference too. Thanks for the heads up. It's been a while... In: COH2 Balance |
Thread: Teamgame dominant meta4 May 2017, 02:51 AM
Hasn't USFs only had a small reduction to RM RA and a slight LV nerf? Not that's such a huge change... In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 22:20 PM
I see. I would certainly work if everyone got along well and played in a team like yourself. I wish this was the case as it would make large gamemodes far more balanced and entertaining but it's just not reality. Although I have to disagree with you on your side note. I'm sure 4v4 randoms do feel sorry for themselves and I'm pretty sure they make up more of the 4v4 players than the arranged teams. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 22:02 PM
Hmm I think you'll have fairness problems there. People on the same team fighting to be allowed to use their own commander callins lol. Good idea but an unfair one I think. In: COH2 Balance |
Thread: Teamgame dominant meta3 May 2017, 21:49 PM
Which callins need to be limited that aren't already? In: COH2 Balance |