If they make coh3 they'll need to make sure they follow some of the unique mechanics it has including cover, true sight, resource system, assymetric balance, and unique units.
My hope is someone who knows and loves coh2 joins relic. Someone who can find bugs, make appropriate adjustments, and is a strong player... Someone who also responds to the community...
I'm looking at you Cruzz...
Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: 2020 CoH 3 is becoming more real by every day17 May 2017, 08:24 AM
In: Lobby |
Thread: KV2 Indirect Fire Mode17 May 2017, 03:51 AM
I think we can agree this unit is hardly ever seen these days. I think it's an overall decent unit but I think it could use one small change to its indirect fire mode: Take away pack up time from indirect fire mode. This will help increase its survivability since it will be able to retreat when it needs to. Its indirect fire mode would function similar to the OKW flakHT. Takes long to set up but can easily back away if it needs to. Thoughts? Would this make it too difficult to kill? In: COH2 Balance |
Thread: Sturmtiger in next patch17 May 2017, 03:07 AM
When did the flamer HT get nerfed? And what was the nerf? In: Lobby |
Thread: Sturmtiger in next patch17 May 2017, 03:06 AM
I think it's alright one shotting mediums tbh. It's really only a problem on tois pont and ettelbruck station and it leaves a very good window to be taken out in. It's different from the AVRE due to its longer reload and vulnerability to everything after its fired. In addition, it comes in a faction that has very poor AT if it doesn't get tanks so it's a huge risk/reward unit imo. If it doesn't one hit mediums I imagine it should least immobilize them to allow for some follow up. In: Lobby |
Thread: Sturmtiger in next patch17 May 2017, 02:58 AM
Omg please! I love that map so much! Next patch scope should be maps --> add Einhoven country In: Lobby |
Thread: Loitering Planes next patch16 May 2017, 23:41 PM
One of the biggest problems with loiters (besides Stuka at loiter) is the fact that they don't work against okw since they get hardcountered by a tech building and base defenses lol. Everyone else had to build their AA or at the bare minimum buy the upgrade on their tanks if available. It's particularly frustrating when they shoot down your logistics glider so you can't get commandos or the FRP I think OKW base flaks shouldn't shoot down planes at all OR not until all three buildings are teched. In: Lobby |
Thread: Sturmtiger in next patch16 May 2017, 23:38 PM
I think it's fairly balanced as is. Very vulnerable when reloading but has potential for quick payoff. It also means one less tank on the Feild for OKW which need them due to soft racketens. Balance aside, I think it makes for very entertaining gameplay as well. Invokes fear in the enemy but is a huge gamble for the user depending on the map In: Lobby |
Thread: Sturmtiger in next patch16 May 2017, 09:33 AM
I think the effectiveness of this unit is primarily based on the map. In: Lobby |
Thread: TWP on SU-8515 May 2017, 23:14 PM
I don't see it say 15 seconds anywhere. Is that in the game files or something? "disables main gun" It definitely stops it from firing on its own but when I manually told my comet to fire when the turret lined up properly it did fire. Perhaps it was a bug tho In: COH2 Gameplay |
Thread: TWP on SU-8514 May 2017, 23:31 PM
I'm pretty sure it only disables autofiring for the tank since it can't track the tank. IIRC I once got my comet to fire at the stug after having it turret locked. I just had to tell it to fire when the turret was facing its target. It definitely didn't take 15 seconds for that either. Perhaps I'm getting it confused with the puma one? Are they different? In: COH2 Gameplay |
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