"That's kind of always been the point hasn't it? German armor was more powerful back then, and has always been powerful late game, just like in COH 1."
Why do people insist on bringing up historical issues when this issue is brought up? Sure the German units, on paper, were bad-ass. But in reality they also suffered from breakdowns, they were built in vastly smaller quantities, they were notoriously short of fuel, and the ammunition they used, built in occupied factories by slave labor, was prone to being duds. None of that is modeled in the game. Because it isn't historical.
The Germans in total built about 35,000-40,000 tanks, including 10,000 StuGs and 6,000 P3s. Compare that to 50,000 shermans, 6,000 m10s, 2,600 M18s, 1,500 M36s (M18 with 90mm gun)
Below is Soviet tank production through the war:
Light tanks 14,508
T-34 35,119
T-34-85 29,430
KV and KV-85 4,581
IS 3,854
SU-76 12,671
SU-85 2,050
SU-100 1,675
SU-122 1,148
SU-152 4,779
Add another 20,000+ British tanks.
Historically... do you want to field 1 tank in the game for every 5 tanks the U.S. and Soviets have? Do you want it to then misfire or break down while you are advancing?
Let's stick to game balance. |
I would throw out another idea: A kickstarter for fixes/upgrades to the program. I would contribute, but I don't want special access for the $. There are few enough people in the community, why would you want to slit them into further smaller groups???
Tell us what it would different levels of fixes would cost and lets see if the community can raise the $.
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blitzkreig vet 0 for su-85s
Do people even read the OP? This is about CoH1. Mostly some of us I guess just dreaming of what-could-have-been. Or hoping some game developer reads this and makes a newer and better game. (Also a dream.) |
I think we have got off topic. There is a lot more that could be done to make CoH1, or a derivative of it, better and cooler than vCoH without going to the extent of CoH2.
Similar look/feel/play with slightly sharper graphics (not even necessary in my opinion), a few AI-model and path adjustments, maybe truesight, and bang, you have an awesome CoH2.
Add Soviets in a later patch, and maybe a new doctrine or two to the old factions. I am sure people would spend money on it and it would be cheaper to create than a new game engine. |
My problem is less with the ability on a Schwimm than with the ability to break the VP in general. Messing with the VPs, with the fundamental point system of the game, is as close to an "I win" button as I can fathom. Particularly in that it takes 1 second to apply and 40+ to fix. If it is deemed fundamental to the game then make it take more time, or cost a lot. |
This isn't about strategy. I know (at least in theory) how to play the game though my micro is only now getting better. The questino is balance.
Yes Supply drop give you munitions. But you are trading in 100 mp for it, the most dear commodity in the game. Mortars are not "free", they cost 81 mp (yes, a bargain) but they are fragile. They are also limited in speed an use, and by late game of more limited utility. But no, they are NOT artillery.
Mortars are only "guaranteed" effective (as in they do what you want/need) when laying smoke. They might be able to crit a vehicle if you get really really lucky. It cannot do what all the other artillery do which is area denial or fortification/base bombard. Not to mention that anything US gets from the 61mm mortar the Axis gets even better from the 80mm.
Instead of going in circles, lets stipulate that either the mortar is a piece of artillery or it isn't. If it is, let's just take the Stuka and the Nebel from Wehr, since they already have artillery and it is better than the US artillery. |
To be honest, i think US and Wehr are balanced pretty good.. Just the Brits and Panzer Elite have some balance problems..
Else the game is perfect for ME Just saying for ME, because im pretty noob..
For example, making 1 lieutenant should be the maximum (for the Brits).
Hi Satfkeh,
I don't have a problem with the Lt.s. They are expensive for such fragile units and without them Brit infantry is pretty lame. Sure the Infantry Sections are tough, but they are also EXPENSIVE to both build and reinforce. And slow to reinforce. And if you have played Brit you know that Lt.s are much harder to keep alive than snipers.
Brits might be OP, but they are hard to play. All those abilities means a lot of micro and a lot of remembering which buttons to push.
In general it is a hard thing to create factions that play fundamentally differently from US and Wehr (and each other) and still be balanced against all the others.
I have some issues with PE, few of them major. I think Scorched Earth is F-d. One should not be able to easily, cheaply, and quickly break VPs, especially not with a fast moving unit that is impervious to mines. That just breaks the game. Maybe strat/resource points, but not VPs.
I think Panther Battle Groups should be limited to a 1 PBG call in at a time. Sure they are expensive to tech up to, but at 1200 mp they are ridiculously worthwhile afterwards. At PE income levels that means 4 min for each PG as compared to 3 mins to a single US Pershing. Or compare each of those additional 1200 mp to the 1260mo/270 fuel (4.5 min for the mp, 6-9 min for the fuel) you would need for 3 Shermans (which would you rather have?). Vet them with defensive and they are just beasts; tanks that are better than a US tank in every way and can be made even better with vet. And eventually you don't need fuel to buy them.
I am not sure yet how I feel about the Bergetiger. Couple with PBGs and it is no wonder you face a sea of Panthers in multi-player. |
To be honest, i think US and Wehr are balanced pretty good.. Just the Brits and Panzer Elite have some balance problems..
Else the game is perfect for ME Just saying for ME, because im pretty noob..
For example, making 1 lieutenant should be the maximum (for the Brits).
Oh come on! Please show me where the mortar is ever referred to as artillery.
Wehr has proper artillery. Long range. Buy it once, use it a thousand times. They are even mobile. They are not a call in, not a demo, not a satchel charge, not firestorm/280mm/bomb run/155mm. Wehr has it. US can get it via Calliope or 105mm, but AB doesn't have it and even their call-in (bomb run) is crap. I think the bomb run was supposed to be like a V-1, but compare bomb-run usage and cost to V1 usage and cost. V1 is cheaper and will obliterate anything it hits. Bomb run is more expensive and who the F knows if it will kill things that are sitting in the path of the bombs. No one uses it unless they are floating munitions.
Give AB a 75mm air-droppable gun that is a nerfed 105mm but can be moved slowly (but what would you have to replace?). Or give it to US as a whole; add it to T3 as a possible replacement choice for the HT or to T4 as a choice instead of Croc. |
Blitz doesn't really have artillery either (Stuh does not count). You should have to make choices when selecting a doctrine. Not every doctrine should have artillery in my opinion. Two of the PE doctrines don't have artillery either. Henschells and butterfly bombs are not artillery pieces.
I like a good amount of the things posted above.
What I would like to have seen though, was 4 man airborne squads (similar to single player) where you could select either thompsons or recoiless rifles.
I would fix the British Stags (lower their armor and adjust mg on them).
Hetzer veterancy requirements need to be lowered.
I would like the ability to have the Tiger Ace or King Tiger call in.
I would reduce the detection radius just slightly on British Recon squads while moving.
I would make Cromwell Command Tank Bonuses slightly more effective.
I would buff all three Churchills slightly. I don't know how without making them too powerful but they are laughable at the moment.
Piats need a slight damage nerf.
First of all, Wehr have non-doctrinal artillery in the form of Nebels and Stuka, something Americans don't have. They may not be cannons, but they are most certainly artillery. And StuH's absolutely qualify as artillery. They can shoot over things and they blow things up real good! Their range is limited but they are mobile. Compare that to Americans who HAVE to use doctrinal ability to obtain artillery. The only one that doesn't cost munitions to use is the 105mm. AB were supposed to have a powerful off-map int he bombing run but since it is so nerfed they have only mortars and satchel charges (very limited range and cost 75 munitions).
One option to the buff the British armor imight be to give the Cromwell a Comet "upgrade" you can buy. The Comet was a better tank with a true ability to take on German armor. It was in service in some numbers by Dec. 1944 but never saw any major tank engagements (there weren't many German tanks left on the Western Front after Jan. 1945. |
As I said. Biased Sov rant. Stop trying to pretend, please. I can respond in an equally patrisan fashion how your claims above are incorrect, but the Id be doing what you are as well. You started good, but lost it when the paragraphs began. If you truly are unilateral, post an equivalent section from Ost perspective. I will concede my claim at that point gladly.
PS: Whats your Steam ID?
Can you explain what it is he is saying that is biased against Ost? I read it as complaining that Soviet does not have any flexibility in teching choices as to what is effective. He even implies that the SU-85 is OP. |