Captain + unlock is 50 fuel T4 of US costs 120 fuel and you need to pay 145 for the Jackson which makes 315. In contrast, OST P4 can be as low as 40 (BP1) + 105 (BP2) + 120 (P4) which makes 265 fuel. 50 Fuel window is no small time to abuse with infantry eating P4 guns.
What at lvl 10 ? 1 allied mortar smokes the mg and what then ? P4 powerspike until jackson arrives thx to 90 fuel for t4 ? Lmao
lol
This thread is about the balance playing axies in 4v4 whixh is really way harder to play and needs more skill to survive
the first 15min due allied powerplay thanks to great unit mix with mobil heal truck which is the most OP strategy to dominate early game and gives a huge advatage the allied side.
First 15 Min. powerplay belongs to axis with their MG42, OST turbomortar and sturmpios.
Imagine ost has a forward mobile heal truck with retreating point near all fuels then u can try to catch it gl
OKW also can get a mobile ambo and OST has halftruck to reinforce from.
Everything axies had to deal with blobs is getting more and more nerfed and ur forced to go for the supreme commanders with jagd and ele to counter the sniping tanks on the other side. Ye u can build pzk4 with okw, its great but jackson has moving turret ups.
OST has the best tool to smash through blobs that goes by the name Brumbarr if you don't know yet. And before that, Grens blobs of your own beat the living crap out of allied blobs until very late game.
If they would just make the us heal truck static like okw and pathfinders with 1-2 cp available, then this game would look way better
US truck is a 1 hit from tanks and AT guns or 2 p.fausts or just a small spray with infantry. You are just coping. And also, JLI exists and are much better than pathfinders unless pathfinders are given double bars which is an investment of 15 fuel 100 manpower upfront and 120 munitions for each double barred pathfinder which means, they must be beating your 60 munition invested troops.