Let's be honest with each other, we all knew these kind of Commanders would have come, one day or another: even if Relic now decides to give CE holders 10 new Commanders with all new abilities for free, after that they would start selling more new Commanders with new abilities (and yes, eventually even OP).
This is the kind of model they decided to adopt, despite having said they would have not made the game P2W. Watching Relic streams and knowing how the Relic Balance Team works I seriously doubt the Balance Team had a voice to balance these commanders before, it's obvious that a FHQ that doubles your units values is something Peter, Piero and Brad would have never allowed, same for "For the Motherland".
That's what I'd blame Relic for, each new Commander should be pre-balanced by the Balance Team in a way that it would add something new but not something stronger than what's available to everyone, eventually even excluding (only in rare cases) specific Commanders from certain game modes (e.g. 1vs1) if they can't balance them well enough for that game mode.
I'm pretty sure that before everyone would understand the real potential (and downsides) of these new doctrines there would already be a patch to fix the major problems with them.
And guys, be sure that we are looking closely at Commanders for upcoming bigger events, our events will always favour fair competition and if we feel some stuff is just too strong at the current stage we would simply ban it from our tourneys
Sure, it does not solve the core issue (which only Relic can resolve by balancing Commanders hopefully before releasing them), but it would at least put everyone on the same level.
A DLC/Commander doesn't have to be OP or provide P2W stuff to sell well, it has to be well made and provide something interesting and new that promotes new ways to approach the game not getting the other player who does not have it lose anything in return.