+AT-rol; With all the implementation suggested in mainpost units would fix the last game AT-role, that is to say big fish eats the small fish (HeavyTDs vs TDs). Good work.
+AI-role; Axis all have more armor/health to compensate against TD (Brummbär/KT need a tone down AI role), but on the allied side with their papertanks the presence AI role is very difficult because there are counters of these tanks. Because they do not leave does their AI role.
Allied AI role do the middle tanks (T34/Cromw/Sherm), with suggested in mainpost will remain the same few presence in lastgame.
IMO this suggestions would help to let them do their AI role work:
-Panthers/SpeedBoost need review (Tone down would help let them do their AI role allies work).
-Pshercks tone down to levels bazoo/piats (Tone down would help let them do their AI role allies work).
The mainpost suggestions fix the last game AT-role, but the allies lack more presence AI rol tanks.
Is an over-the-top infantry killer. Has no business killing medium tanks too:
- Damage from 640 to 560
- Removed vehicle criticals
- Mutually-exclusive with KT (Abandon removed to avoid abuse)
(Sure, fuel price should go up, but that's lower priority than the stuff that makes Sturmtiger completely broken)
Has smoke, high armor and can fire through any object of the world.
A unit that can shoot through objects of the world is untouchable.
All this time the balance has been guided by statistics and surveys. I hope that it is now followed with wisely by people who actually play the game. No more surveys pls.