One major issue right now is playing soviets in team games.
Currently in team games soviets are under performing badly.
Axis factions are easier to play. Your infantry works great and you have an early presence.
Any map you get with an OST and OKW player on the same side, you lose. By the time you get to the fuel they have already locked it down. So you lose ELO.
Now your ELO is worse, so you get stuck with noobs who dont even try to get the fuel. They run to the middle and camp out. Then get run over with blobs and early vehicles. So you lose ELO.
Now you are not only playing with noobs, but noobs that just bought the game. Meaning most of them do not have ALL of the allied factions. Which means you now get all soviet games against mixed axis teams.
GG ELO Hell.
Now add this all to premades, AFKs, bug splats, bad spawns, axis favored maps, etc. Playing soviets right now is a joke.
And that is where the MM sucks hard.
1) Getting premades 4-5 games in a row.
2) Games where the enemy is even remotely better than your team = loss because allies crumble after about 12 minutes.
3) Getting the same afk or bug splatter on your team 2 and 3 times in a row.
4) Playing the same map several times in a row. And getting the shit spawn every time.
5) Always getting the worst player on the team in your next match.
With the current state of the game and MM, I /L out of about 3 out of 5 games. Stuck in ELO hell just due to the MM.
This is quite an exaggeration. The game even in 4v4 is at least balanced enough that you don't have to sink THAT far below your actual skill level, because at some point you will just win by out-microing.
Some of these things are just BAD LUCK. And I have horrendous luck. But some things could easily be fixed by those cucks at Relic.
1) Calc an estimated ELO for premades.
2) Dont play the same map twice in a row.
3) Adjust ELO based on current win rates for the factions and mode.
4) Dont play with the person who just crashed the last game.
5) Adjust ELO on faction performance per map.
There are probably 3-5 more things that could easily be added by any competent programmer in about 20 minutes. But here we sit...
Sadly, the only point in time when Relic will gather a lot of data on winrates and maps without it being influenced by patches is when, well, there are no more patches. Catch 22...