https://www.coh2.org/guides/11637/extracting-statistics-guide
IMO this was much easier, but i don't think it works as well as of the latest patches.
It would extract the files into "easily" read notepad+ files.
You can always use the attribute editor to get the xml and write some kind script(python would be good most people know this) to convert them into easy stats. |
with the 7 man upgrade cons are really strong. Specially with their RA bonus from vet. So my idea if it possible, with vet3 they get a nerfed vet RA bonus + an passive ability that grants them additional RA bonus in combination this would in effect be equal to current RA bonus, when 7-man upgrade is taken this ability is removed. I mean it should be doable if the recon ability(strat reserve doc) from the 251 can be removed by upgrading the flamers. What the usual vet bonus would be is up to the balance team. |
In case you don't know about them:
How to use the attribute editor.
Ability guide.
I'm pretty sure most people when they see the xml file of the att editor they are gonna go "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA" |
Tier doesn’t really matter in cross faction comparisons since timings and other factors are taken into account. As for team games, when facing support weapons spam the Werfer is excellent, especially if you get an artillery officer.
oh yeah the op insta second barrage, but only available in pay to win commanders near you. |
Katyusha yes, although you need to protect it more since it fires 4 times.
The stuka zu fuβ is different, since there’s no difference if you fire it from min or max range and you fire on a straight line so your targeting is different.
All 3 are good in my opinion, though I am a fan of the stuka zu fuβ.
But isn't kinda sad that t4 arty piece get outshone by t1(more like t2) unit like stuka and a t3 unit like the katty. Not saying it's bad but it's kinda sad. Also the LeFH makes the werfer kinda irrelevant(though you won't see a LeFH in 1v1). |
I always do well with it. Usually I sneak it close and when units clump up I launch a diversion to take away the enemy’s attention then launch a barrage that usually wipes. I don’t think it needs to change, otherwise it would be too potent.
But can't the katty and stuka do the same? |
Werfer aside, I fully agree.
Could you explain why the werfer is ok.
It comes out late, has really telegraphed barrage , only really useful for offense not defense. Compared to the katty it's lacking versatility, hell even the katty's alpha strike is more reliable than that of a werfer.
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I don't know how you could pass through HMG...you will be surpress and pinned. Don't forget, in-late game team weapons have vet too, not only infantry. Incendiary rounds will stop any infantry, even in green cover. Only shocks (and pgrens in-doc) have better chances due smoke grenade. If you use smoke to cover your frontal attack - it's good move too. You even could use halftruck with troops inside to pass through enemy HMG zone. It's called - good play. Bad play - death blob with long range weapon, but it need other tools for deny.
It's not that a single squad can overcome an mg but the time it takes for relatively spaced units to be suppressed compared to how much time it takes to cross the arc is too much. It takes too long to suppress 1 squad let alone 2 more + these squads have nades too. many time i had squads charge up to me with full vision and land a nade. |
I agree, but it is enough to play a couple of games with the Soviets to understand that they are slightly stronger than the OST. I am not an expert on the game, but I sincerely hope that a little buff will do it very soon.
Or we can make sure just charging into units in heavy cover don't work. Too many cqc squads in this game can charge long range infantry in green cover and win (even from long range with full vision). They don't often even need vet to this too. This hurts Ost a lot cus not only they have core infantry that at late game can't do anything to these cqc squads + all mg's are useless when vet is involvet + ost core infantry is only 4 men so easy wipe. Vet3 ass grens(0.6 RA), Shocks(1.5 Armor + 0.833 RA), rangers(0.545 RA) are way to tanky late game but allied core (riflemen/section/con/penal) and okw core(volks and pfusil) have enough models to escape and not get wiped (unless you get flanked but that's good play on the opponents part). So stopping this would be the best(and arguably most balanced) buff to Ostheer. |
IS2 is also underpowered and needs to be 10 population. This is why it wasn’t used in the latest tournament by Talisman and Luvnest.
wait.. Talisman was in the tourney??? |