Feedback to brits:
1. Infantry Section
I feel like double both (target size and moving accuracy) maybe too much. Not early game when they have 4 men but later, at stage of 5 men - not to meansion when they will be equipt with 2x bren. I think we should let one of those buffs go OR make medic/pyro upgrade requiring 1 weapon slot. If not i fear we will see old Tommies blob back. Smoke idea is great. I would also look at the unit price. I think there is a bug there.
Is there anyway to buff them when they are 4 men and not when they are 5 men?
Maybe RA to 0.8 both in/out cover but moving acc stay 0.3.
Or 0.8 RA as 4 man, 0.85/0.9 out of cover when become 5 man but still 0,8 in cover (more men = bigger target size seem prety logic). That and moving acc to 0.4
3. Tank Hunter Infantry Section
I think they should have something extra. I would allow them to upgrade with special late game AT weapon. Like a paratroopers can have a better zooks i would do the same with UKF. I would make additional Piat upgrade after reaching T3 to better fight medium tanks. Right now this unit looses his point after killing all enemy light vehicules.
give them critical shoot like siper at vet, or an AT nade barrage like AT consript.
4. Assault Officer (Previously Was Airlanding Officer)
- there is a bug that unit can pick up bren but unit isn't shows up. Plus there isn't restriction to 2 weapons. Plus unit doesn't shows up from HQ but comes off map.
- they kinda weak at vet0 but performs really well at vet3 (don;t think are OP). Hard to say if that should be the unit strength to scale in time. If not i would move some vet 2/3 buffs to vet0 becouse at start they can loose vs sturmpio although they cost more.
I wonder if recon pass should stay?
officer model should have a thompson instead of silenced sten, 5th man move to vet 1, recon to vet 0 but locked behind company CP, make it weaker at vet 0 but improved with vet like major.
7. Medics in HQ.
Interesting idea although brits can already build a Forward HQ with upgradable medics which works the same as ostheer. I often see players like tightrope using it. With medics buildable i really think med pack for Tommies should take 1 weapon slot to prevent masive 2 bren, 5 men IS blob. You want deadly, a-moving blob, then get a healing in a diffrent form.
forward base is expensive and take long time to build, so HQ medic is handy.
make medic work like soviet, 2 medic at HQ, + 1 medic for each tech building for total of 5.
And, i know this maybe too much but please consider add valentine inplace of boffor.