Yes because Pioneer 42 sight is the same as 52 sight in cover for all mainlines. Okay dude. Totally not biased.
This is also totally not broken with the vet 1 range bonus in buildings for Vickers HMGs.
Mate, it is 52 sight with an upgrade that lock out the best healing of the game + vet + cover. My point when compare it to pio is that it require more so it gain more. |
Yeah 60 muni and a bit of vet is such a tall mountain to climb.
Sure, but what dose it take for pio to gain +7 sight? Isn't th answer is nothing?
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Didn’t realize having crazy vision do it all mainlines is a good design because Ostheer has a good sight engineer (7 more than normal) and good sight LV that needs to be vetted up to vet 2.
My apologies.
Sections are far from "do it all mainline", they also require an upgrade and vet 1, and have to be in cover to gain the sight. |
Wow, putting a squad in cover is sooooo much micro! Someone get those ukf guys a towel to wipe off the stream of sweat from all the effort!
Read carefully, mate, i said: "require actual micro" not "require a lot of micro" |
Just remove the vet 1 sight bonus from pyro sections.
Sure, just move some RA from vet 2 to 1, and done. |
Pyro upgrade come with increase sight range itself is fine, it just become too much when combine with increase sight range from vet 1. But anyway, it require the squad to be in cover so as i see, it require actual miro and positioning.
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How about no. USF is the most aggressive faction and doesn't deserve all of the perks of more defensive factions. They already get non-doc mines, and normal mines in HALF of the doctrines. Make do with tank traps.
What about OKW, they are a very aggressive faction, too, but still, they event have sandbags on mainline, MG and AT at HQ, stock mines, etc. |
Imo mainline infatry should not be able to build heavy cover (or they should so is very low speed.)
Conscripts might be an exception unless they continue to receive buffs.
Also infantry sections since their snare are in the hand of royal engineer.
Agreed and have made the same suggestion many times. In addition increase build time reduce size and maybe add resistance to ballistic weapons. Currently a tank can easily destroy them with its main gun.
As i see, this is more of a QOL improve. As USF will have ACTUAL cover, and tank traps are better in stopping tank. |
To people which never used the airlanding officer before or the specific unit , you have to remember the officer actually require vet 1 to use its recon pass , so I think it's a fair ability.
I think recon pass should be vet 0 but locked behind company cp and improved with vet like major. |
As i see, this is a one of a time chance to change UKF in to a much more better faction.
The change is so big and event include adding new unit in the stock lineup. So, again, while we still have the momentum, please consider add the valentine in to platoon CP. |