I think the only problem with the unit is it is situational and map dependant. I use to get beat up pretty badly by those guy when playing as UKF. |
Speaking of pyro, I don't think they deserve a smoke drop like what Heavy Cav has doctrinally. They should just have access to a regular smoke nade for 15munis.
A very important note about pyro smoke drop now is that it have a significant delay and share cooldown with base artillery. If you give pyro section smoke grenade then it will be the same issue like old rifle. I mean, global cooldown for an off map smoke barrage is fine, but share cooldown to throw a grenade between infantry squad is very nonsense. And on top of that, smoke grenade will allow pyro section to come out of nowhere and throw base arty at you.
I think the current application of pyro section's smoke barrage is good |
For pyro smoke, can we get rid of the red flare and make they throw just gren flare ? For now, pyro section throw red marker then gren smoke pop up then smoke drop, seem a bit strange. |
It can’t be that difficult to understand Pyro Sections can do a bunch of things and fight at the front, while Pioneers can’t and have to repair most of the time.
Chill, mate, it's not like i'm complaining about pio, and i'm suggesting torn down pyro sight range, am i ? |
Ok thats fair. I dont research enough ukf. I do play them in 4v4.
So ukf pyro always have such amazing sight?
Allies better stop talking about pio 42 sight from now on.
Pio 42 sight range come free in a cheap squad and combine perfectly with the early power of the mg42.
And event when pyro is that "amazing", it still cant outweigh the healing upgrade. So you dont see that much pyro section around. |
Requoting this. This is absurd.
How come such buffed sight is not stated in the notes?
I would have scratched my heads if this gone live, with no idea why my units are spotted.
Is this a bug or another stealth buff?
It is not listed in the note, because it was always been there from the stat, at least, when i started to play the game more than a year ago, those feature had been there. But you dont know that, cause you dont play UKF. |
Right, back on topic, as said, if people think vet 1 + cover and pyro is too easy for 52 sight range then i suggest move sight bonus to vet 2, move some RA from vet 2 to 1, and reduce sight range to about 50. |
Ukf have the same light up behind recon flare no? Was it nerfed along with spec ops?
Ukf already can put sight on the vehicles with tank commander.
incase you dont know how these two abilities work, early warning drop flare along the front line and command vehicle call in a recon plane to fly around the position of the vehicle. If there is a point in the line that not been cap, early waning will not work, and envent when it work, most of the time it cant reach where the player need cause any axis player with a brain will built lefh close to the base. They are far from "2 click light up anywhere on the map".
Jp4 is not as good sadly.
Please remove KT from non-doc. Im totally for it if 60Td gets nerfed.
KT is not even good these days because of nerfed AI.
Come on, lets be fair, do you really have problem dealing with present KT? Why keep using it as justification?
JP4 is not good just because you cant use it? It can zone out any "60TD" that you alway complain about for a cheaper price, that is its role.
And, nefted or not, KT still have 300+ amour and use to be "i win" button befor the TD buff. As long as it still be stock with that amount of amour, curren TD will alway be a must.
Long range arty like base arty, land mattress. In team 2v2 games, the pyro will now provide good sight to mortar pits, katty, scotts, pak howie, B4. I havent even come into 60Td benefits, which im sure you can feel it.
pyro can stay in the fight unlike pio.
Base arty? The one that require a section to be close to target to use ? Land mattres? since when that it is non doc? And the joke in the name of mortar pit ? Please, You dont event play the UKF to begin with. |
Anyone find it unfair that the mod accept specs op and spotting scope provide too much vision for axis.
Yet somehow allies have so much vision options, and some even uncounterable?
Infantry sections's sight bonus dont light up behind the enemy's frontline and can totally be counterable by attacking the unit. It's not event that funny to compare sight bounus on an infantry unit with the recon flare.
And it is allies that have long range arty and 60td as stock units.
Why the exemption and now ukf buff?
i dont know whichs "long range arty" you are talking about but Axis have nondoc superheavy with 300+ amour, rememer ?
And, one of two axis factions also have stock 60 range TD of their owns. |
Vet+cover is meaningless since it’s vet 1 and Sections need cover anyway. As for healing you now have medics in the base so it’s not vital at all anymore and you only need 1 medic section to heal everyone.
Any other “muh ukf isn’t OP” arguments? It’s hard to press the upgrade button so it’s okay?
The medic in HQ is mostly for decoration, as it has been confirm the worse medic.
And, it's not "Hard to press upgrade button", it is an investment.
I'm not going to pretend that 52 sight is not strong, but not to the extend of OP in my opinion, and it has been neft last patch if my memory work.
If vet and cover is too easy to achieve then i'm totally OK with move it to vet 2 or/and reduce bonus sight to about 50. |