Was adding the Valentine stock to UKF ever considered?
To me this seems like the best option
This, again. |
The land mattress definitely needs at least some buff without touching rocket damage/AoE or rate of fire imo.
Lower reinforce cost....lower CP requirement... or much better (de-)setup time... not being able to get two-shotted by tanks and AT guns even if its crewed
etc
also, make it alvaiable in more commander will be nicer. |
In terms of 1v1 I find the early game to be the biggest challenge. Mid game with the AEC and a sniper is quite manageable, the sniper buff has been huge.
Same with me, screwing up the early game often cost me the game, but i play more 2v2 and 4v4 so at least i have teammates to count on. I'm not very good with sinper so mid game is still a struggle, but if i can make it until a cromwell then i can do fairly well from there.
So far, the bofor is as good as dead and i already have an opinion on the AEC, so my all along wish is the valentine to replace bofor. An AI light vehicle to brige me in to medium tank phase. |
Ukf have an arguably strong opening with a mainline squad as stater and T0 Mg, as well as Uc. But those advantages fall apart quickly since OKW event have a stronger opening and ost can easily close the gap with early indirect and lv.
Into mid game, as op already point out, ukf get hard counter by indirect and mg spam. The AEC dont have enough sock value, AI to ve exact, to secure any advantage you can gain early game, or carry you through if you fall behind with a bad ealy. |
But that’s my point, 3 sections into bolster into 4th section into T1 is a terribly rough early game where you have to survive until the AEC, RE and sniper come out. No idea why you think OKW struggles against it, in fact I find it most difficult to pull off vs okw who just blob into my cutoff early.
I think cheaper bolster with the fuel cost added to T2 would work well since it would allow the faction to be balanced around 5man sections instead of considering both 4man and 5man squads.
Currently bolster is 35 fuel and you ukf stat the game with 25 fuel, so if bolster is the fist thing you get, you only have to gain 10 fuel. I can do 1 vicker in to bolster into 2 section in some certain 2v2, normally will be vicker, section and bolster into 3rd section.
Vs okw, both vicker and Tommy opening are risky at my skill lv (low to med). |
so the best Pak, handheld double At on all inf, strongest rocket plane in game, premium meds in docs, a heavy Tank, AT satchels on inf, mines, snares on mainline... this all doesent do it of corse it had to be an OP TD.
Yes i konw it takes some skill... and not only park 2 Tanks near the Front.
So the "second" best pak, double handheld At on specialist infantry with best pen and alpha dmg, stock elite, stock super heavy, best nondoc at mine, also snare on mainline, doc super TD with 70 range,...
It certainly take some skill, not just stall in to a single super heavy for an auto win.
The same way of argument can be use from both side. |
Panthers vs. TDs:
Flanking is suicide and most attempts fail
Or panther vs Jackson, to ve exact ? |
Question: dose the Concentrated fire operation from special weapons regiment have any shell guaranteed to land dead center ?
It is a copy paste ability anyway. |
"The officer is a CQC defensive squad"
Still, he is called "assault officer", a little bit of confusing :v
The more i try, the more i'm kind of agree with viper about lowering power level in exchange for not being limited to 1 on the field. Like, make the assault section stock at T0 but without wp nade and Thompson upgrade, require platoon CP to be built, lend lease assault regiment then will allow assault section to be built without platoon CP at a faster speed and unlock the Thompson upgrade.
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It makes no sense to produce vickers and AT guns on HQ gliders
It's boring and there is no reason to use it
It would be better to add unique and worthy units
1)AT speciallist Commando(350mp)
5 man squad, equipped 2 piat(120dmg), can build mine
mills bomb instead light gamon bomb
2)LRDG(360MP+40 muni)
Wc 51 with LRRP commando
LRRP commando : 4-man sqaud, 1 scoped lee-enfield + 3 normal lee-enfield
can upgrade 1 vickers LMG(60 muni), squad man +1 in vet 2
scoped rifle snipe the enemy(under 50% HP)
cooldown -25% bonus in cover, can use artillery flare and camo
no grenade no demo charge
Wc 51 : desert camo painted Car with mounted Vickers Mg, can use step on it
At 3cp, i will get rid of the wc51 and just let it be a rifle commando squad. 5 man with tommy's rifles and light gammon. Have two mutually exclusive upgrade, an elite bren/viker k, or 2 scoped Enfield.
I would call them Air landing rifle section, or parachute section. |