@Shep Oka and Trois are perfect for the shitty poo poo trucks.
and I cant veto the campy OKW friendly maps without having the EVEN MORE campy winter maps.
And usually...they Literally drive directly to the fuel point without capping anything else...and the CAMPaign begins,so i wont even have 3 rifles out by the time this happens.
@Saran I usually play with randoms
And they are almost always Double US.(i know im asking for trouble by playing with randoms....but all my friends just LOOOVE the OKW for some reason..i cant put my finger on it.)
You don't need three Riflemen flank a Kubelwagon.
Kubels really don't lock down the map well enough to stop you from getting tech either.
My advice is to listen to the map. Listen for the Kubel. Can you hear the engine? Is it camping the fuel? Is he aggressively pushing it at your first units? It's still an MG. Avoid it early game. Almost every 2v2 map has a pretty easy to exploit cutoff point. Road to Kharkov is a great example. He's camping the fuel field? Jump over and double-team his ally or go for one of the many cut-off points and hurt his resources. There are plenty of buildings that you can garrison as well.
As the US forces you have the best mobility possible really with the most robust early game unit: the Riflemen. Use buildings to zone out the Kubel + Sturmpioneer while you set up flanks, double team or cut-off resources.
You only need to deny him fuel to keep up and get your tech on time even if you can't control the fuel itself.
Another good example is Hurtgen Forest. There are no buildings on Hurtgen. Literally zero buildings. Let's make an assumption that the OKW is bottom right and you're top right. His Kubel drives directly to the river to camp it and make the crossing hard. It's protecting the fuel.
That's fine. Scout it out with your Rear Echelon (or just listen), realize the trap, send your first two Riflemen through the forest. Threaten the munitions point. Cut him off.
There's green cover everywhere and you're two Riflemen strong so it's hard for him to charge you down with other units. He has to back the Kubelwagon up and try to deal with you. Suddenly the front is open! Your third Riflemen and hopefully your Rear Echelon squad are emerging from your base. They pair up and push. If the Kubel fell back then it's suddently super vulnerable to the River attack. If it didn't fall back then you're taking the cutoff and you can flank it from behind. Rear Echelon + Rifleman can beat the Sturmpioneer if it is protecting the flank. If the Kubelwagon gets flanked it's hot garbage.
It's really hard to describe this in words but I hope you see what I mean. Even on an awful map like Hurtgen you deny him the fuel and with a good flank you'll get the kill on the Kubel. If the Kubel dies then he loses his long-range advantage and his Sturmpioneers are bait to any pair of units. Be creative with your movements and use your mobility. Pair off and use flanking movements.
There's even an alternative version where you don't even try to cut-off your opponent but swing to the left and cutoff your ally's opponent. If the Kubelwagon crosses the river to pressure your inner territories it's easy to flank and kill. Pull the germans apart. Don't let them have their way.
Worst case scenario you cut off his resources for a minute or two and you get your LT+M20 or Captain up. Kubel's deadweight and you're suddenly ahead in manpower.