I guess it depends on the weapon type- smgs and assault rifles get less of a accuracy debuff (or no debuff at all) on the move, so giving chase would be entirely beneficial. Normal rifles get a moving accuracy of 0.5, so if chasing keeps the target unit in range for twice as long as not chasing, by all means chase. |
Why not shift the M3 to T0 and remove the troop carrying ability completely, to make it a proper jeep analogue?
Or perhaps leave it as it is, and allow nothing but standard rifles/smgs to fire out of it i.e. no flamers, at-rifles, sniper rifles, etc? That way you could still drop flamers off behind MGs, but with no risk of hunting down retreating units. |
Apparently Shocks cost 480mp now, and come with PPSHs out of the box. |
The AC upgrade was to take out the SU76- didn't really work out, though. Will take your advice into account- thanks. |
I'm by no means a good player, and I'm having problems with hit the dirt/PPSH conscripts. Any advice would be very much appreciated. |
I'm not nullist, but i'll just say something anyway.
-It is unbalanced that M3/Halftracks can chase and kill Squads far more valuable than themselves.
This, however, is more pronounced with the M3. German squads are firstly smaller. The M3 has a much better top-mounted gun, with a longer range. M3s with flamers come earlier. The Ostheer reliance on crew-served weapons makes them more vulnerable to light vehicles. The flammenhalftrack has been nerfed in the recent patch, with reload time between bursts increased by 6(!) times, from 0.5 to 3 seconds. The M3 has not seen any such patch.
The Soviet player might build one halftrack to reinforce from. But after the first T-70 there really isn't any point building a second either- might as well save for T-34s.
The last point. An ostheer player would indeed have an easier time dealing with M3s if they took more small arms fire. But that would be applying the wrong solution to the problem. The M3 is already very vulnerable to small arms- the main complaint is the damage it does, both garrisoned and ungarrisoned, to retreating units. Other complaints bring up similarities to abusive garrisoned vehicles in COH1, namely Roos and Brens. Increasing small arms damage will not reduce the ability to nullify squads on retreat, and will result in Ost players and Soviet players both dissatisfied. |
DPS is only on the main gun. KV-8's flamethrower isn't shown either. The top two charts have been updated for the recent patch. |
Is the SU76 supposed to take out light vehicles regularly? I can't tell if the 0 damage shots are bugs or intentional- unless that vet2 bonus is truly enormous. |
More stats added on light vehicles. |
Update with a few DPS stats |