Just pointing out a mistake- IR Pathfinders are stated to cost 280 MP in bold, but below cost is written as 210 MP.
Other than that, very nice guide. I'd give it a try if only I didn't have recon |
I already explained how hits / misses work but unsurprisingly everyone ignored it. I will repeat though, rolling a hit will hit, rolling a miss may hit. The hits you see on hills, walls, and objects, are all misses.
The problem is, the vast (vast) majority of shots against infantry by projectiles aren't meant to roll a hit. They miss, then scatter near the target and the splash damage takes the target out. Flak weapons seem to be placed low the the ground, if it makes sense- tank shots usually scatter over walls and such, but flak shots hit the wall more often than not it seems (might be perception issue on my part though). |
Suggestions sound good, except that tying the 155mm bombardment to pathfinders would allow the player to call in as many strikes as he has pathfinders (and if he has munitions)... not so relevant in 1v1s, maybe, but in team games there's probably some cheesy way to exploit this.
Also maybe the Major artillery should get more and more accurate and with less and less delay the closer he is to the target spot, to add an element of risk- reward... It would also allow you to heroically sacrifice the major by running right into a blob of enemy units and instantly calling arty down on his own head. It would make for some pretty funny strategies, I'd think |
You could always pull them back from front-line duty after the first 5-10 minutes and have them devoted to demo charging duty- that's their strongest aspect anyway. having more DPS than assgrens and being able to instantly fix crits and repair is icing on the cake. |
Should probably have played the game a month ago.
A month ago, they were exactly as they are now- overpriced and armed with pop guns, capable of going toe to toe with half a squad of engineers...
They were good when at 160MP, and pretty damn OP at release (though that was quickly changed). They haven't been anyway near overpowered, or even remotely useful, since they became 200MP. |
Yes. It is so that beginners stay around by giving them easy wins.
Are you implying that beginners use osttruppen to get themselves (god forbid) easy wins?
I can't even remember when was the last time I've seen the words 'Osttruppen' and 'Win' together in one sentence... |
Is this common? I always felt it was very difficult for these guys to die completely unless you leave them in danger for a really really (and really) long time.
They have the most equivalent HP of any ostheer infantry unit, even counting pgrens with their reduced incoming accuracy, so it is fairly common.
I don't think they're worth using though, seeing that you need to actually kill enemy troops to loot their weapons and osttruppen can't kill to begin with. And they aren't cheap enough to make it up with extra support weapons to do the killing too. |
Also if people want to decrease RNG of tank combat... you could go the COH1 way and make deflected shots do half damage (at least AT guns did that, not sure if tank shells did too). That way you can guarantee that long strings of bounces will not tip a battle in favour of one side too hard- as it is now, it is statistically possible, as unlikely as it is, for an IS2 to survive 5 hours with 10 P4s hammering away at the front because deflections do nothing. |
Why are you comparing the P4 to the IS2?
oh, thought I saw someone comment on medium tanks vs heavy armor... now I can't find it looking back at the thread |
lol, what is up with that video? I WISH the IS-2 bounced like that
probably using attack-ground
Anyway, IS-2 is fine. It's doctrinal on (realistically) one commander. It's got armor better than a Tiger, but worse than KT / JT, and it takes up 24 pop cap.
Armored assault is good, and attack ground doesn't reduce penetration power if the shot is on target.
IS2 packs an armor value above the curve for it's cost (Tiger has 300, IS2 375, and the hugely expensive King Tiger 425- not that much more). But it's anti-infantry power, especially when compared to the days when it did one-shot-one-squad shenanigans, is much worse than both the Tiger variants... You're paying for the front armor more than anything else, I think.
IS2 is also pretty good against P4s, or rather the P4 is uniquely bad against the IS2, because the P4 has really bad penetration and good armor (esp. after vet) for it's cost- and the good armor is useless against the even better IS2 gun (which has the highest short-range penetration of any turreted tank gun, even more than the King's), and the bad penetration means it has a very significant chance of bouncing off the rear of the IS2, let alone the front.
Wrong thread
also about the video- that's just some rotten luck from 20-40 seconds. Can't be helped, that's RNG for you. |