1CP Artillery Field Officer
A veteran officer that allows you to pay through the nose to mitigate cooldown for the panzerwerfers you won't have, and the LeFHs you can't have.
4CP Tactical Movement
Your infantry can run. Yippee-kay-yay.
6CP Relief Infantry
Allows you to turn your infantry into worse infantry for the low, low cost of 120 munitions!
8CP Light Artillery Barrage
When they say 'light', they really mean it. Harms Zis guns no more than a light shower of rain would, for another 120 munitions.
10CP Fragmentation Bombs
Combining slow drop time, stupid and uncontrollable angle of drop, a high cost, and no damage to vehicles or artillery pieces for a higher cost than a USF mechanzied nuke drop, it's the Fragmentation Bomb!
Don't forget-
The dirt-cheap T34s that made elefants, tigers, and just about every piece of vetted armor worthless because of 1000 penetration gun-destroying and immobilizing rams,
M3 flamers were the equal of any flamer halftrack right out the gate,
Snipers and guards rolling around in cars laughing at the 222 with its 0 damage machine-gun,
6 minute T70s and the paks that couldn't hit them (or anything else),
And worst of all, the soviet wire field of maximum annoyance on Pripyat Summer
Here's a chart that I made that you might find helpful.
You can roughly estimate the penetration of weapon vs front armor and rear armor of most vehicles that matter in the game- if the penetration bar is half of the armor bar, chance to penetrate is 50%, if both bars are equal it's 100%, so on and so forth. Nothing new, it just shows you really shouldn't shoot a jagdtiger from the front- which everyone knew already.
It could probably do with having its performance normalized- less effective in the situations where it currently would absolutely dominate (vs ostheer without a mortar halftrack, or on the semois summer building next to north cutoff) and less terrible in all other scenarios (vs stuka, vs flame mortar rounds, vs truck crush)- since it is very much an all or nothing ability right now.
I'd suggest making it-
-repairable
-cheaper (200/25 or so)
-truck-proof
-resistant to flame rounds. I don't think it would be possible to make it stukaproof as long as the stuka kills all buildings in one rocket, but with the huge cost drop it wouldn't be such an issue anyway.
but
-not deployable in enemy or neutral territory
-not instantly deployed
-decappable
-not give huge aura bonuses, especially so that countermortars can work without being without being wiped by mortars next to the FHQ
The Pak is one of the cornerstone units of the Wehrmacht, and it's cheaper than an Ostwind or Stug, which aren't nearly as key to the faction. Power =/= raw unit statistics...
That being said it would be interesting to have the T34/85 as part of the stock tech structure, though we all know that will never happen.