I dont understand why people cry over shock troops so much.
They are as durable as 9 conscript models, and their DPS is lower at close range and significantly lower than thompson paratroopers, which are 50 mp less expensive than shocks.
They do no damage at mid and long range, while LMGs and HMGs partially negate their armor bonus, with flamers negating them completely...
Not to mention prostheer sniper
Also what is wrong with blobbing? People here seem to really hate many strats to be viable and only want 1 strat to be viable = combined arms. Spam and combined arms shouldn't be forced, both should be viable and both are currently viable. Both have their cons and pros.
Blobbing is a skill. Forcing 2 to 1 engagements is skill. When your opponent has his troops disorganized, spread out in the entire map, blobbing is the right thing to do, obviously.
People seem to think that blobbing takes no skill but spreading out your troops in a disorganized fashion and sending them 1 at a time is great skill...
Thing about blobbing, 6 well microed squads in green cover or even yellow cover, WILL always beat a blob of 6 squads that are not microed. But from what i understand, coh 2 has too high skill cap and that needs to be decreased
Spam is a key thing in ANY rts game.
Complain about stale meta = bad
Complain about Lenny trying to do something not meta like spamming 8 cons = bad
Sprice blobing zooks (he is like the only person to use bazookas)= bad
Non meta cheese strats = bad
?????
ANd I quote Burts, master of RTS enjoyability
"Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill
Blobbing is a skill"
Burts, CoH1 was the first game to really end blobbing and to introduce amazing exciting new dynamics. The second design team fckd it up with the Brits and Panzer Elite but for a while it was amazing. Possibly you never played and don't know. In any case:
Blobbing isn't a skill.
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No denying to that, I'm simply pointing out that if you don't play soviets because they blob, then you pretty much have nothing to play in coh2 as every faction blobs since day 1 of their introduction and soviets are able to do so with PTRS only for a couple of days, never before it was valid or effective for them to do so and with no PTRS doctrines it still isn't, so soviets while can blob are the least blobby faction in coh2 really.
As long as there is no negative zeal greatly increasing rec acc when 4 or more squads are at certain vincinity, the blobbing will exist and persist. Blobs of infantry hardcountering AI tanks doesn't help either.
I'm much more calm then my posting indicates, I'm just as subtle as chainsaw in expressing my opinions and responding to others.
But what you(or anyone really) say, if it isn't written the way so only single interpretation is needed, then don't be surprised that people make out of it something you didn't intended. I need to explain my posts all the time.
I agree we need negative zeal. I've said it before. For all factions.
I don't think you're not calm either. You generally seem very calm. But sometimes you calmly flamebait or change the topic or throw a strawman. I don't get that, I don't think it's useful to you. The players who favour axis could give you a lot of useful information on how to beat axis strategies if you opened a positive dialogue with them.
Still, you're worlds better than Burts)
Also, perhaps you'll believe me when I say I'm not an axis-only player who wants all the advantages. I want a fun CoH2. I'd love to see some fun new Soviet units and mechanics that make them interesting to play. I'd accept changes to all factions if it brought back the exciting dynamic gameplay I saw in the first CoH. I wish Sovs were more fun to play as + against.
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How is that any different from sprices 7 zooka rifles or 4-5 volks+whatever number of whatever elite infantry you pick or good, old LMG grenblob which were in game viable options lightyars before cons?
And you seem to confuse spam with blobbing.
8 cons is not a blob if they are all over the map and soviets never could blob as that was heavily punished by superior firepower, turbomortars and OKW AAHT.
Sigh. Where did I write "he blobbed conscripts all over the map"? Have you seen any Price or Lenny games. Watch a few, you'll see a huge group of units walking around together. That's a blob. I'm not confused about that.
I didn't say it was different from Price's 7 zooka rifles. I think that's bad also.
4-5 volks in a blob = Bad.
LMG blob = bad.
Blob = bad.
You always react as if people are against you personally and misconstrue what is being said. I'm for gameplay, not axis. I would like to see buffs and nerfs and mechanics changes to soviets to make them viable to play with an interesting style. |
You overlooked that this -33% Fuel (and -20% Mun) sounds much but practically its not since its per Strategic point. Fuel points doesn't follow the -33% rule as its normanly 7 and for OKW 5.
So if you and the OKW opponent own half the map (lets say Langreska for example), which means you and OKW player owns 5 Strat points, you get 7F/min more compared to OKW. On Langreska in particular you 'll get 26F as Soviet (or US or Wehrmacht) and 19F as OKW. Now if you do the calculation 2/3*26 isn't equal to 19 but 17.3.
So, no its not -33%!!!
I won't even mention that OKW have no infantry upgrades that require fuel...
But you're still wrong about this "being able to field a Panther for a net cost of 255F". Very wrong.
So add the -% to the fact that OKW always has a map-control deficit while soviets are drowning in fuel. Check plenty of casts and replays and you'll see that almost every time soviet map control is 60%+ |
8 cons into 2 t34s. combined arms at its best #esports
This is the Lenny way. Find a badly designed unit/weapon (it's not hard in a Relic game), work out how to blob it effectively, write a guide on how to abuse it with lots of excited language "omg, then insta-jib them all, lol, I'm so excurted!".
It'd be fine if it created something interesting to play against but it's always the same. Boring slugfest. Relic, this is why you fail. |
Soviets are currently overpowered. Their base army is balanced but they have a lot of overpowered commanders and call-in units.
Guards slightly over perform.
Shock troopers don't require you to do any creative flanking as with panzergrenadiers and these squads are too powerful in general. You can just bum-rush squad in green cover, even panzergrenadiers/sturmpioniers, and force them to retreat. A grenadier squad or volksgrenadier squad in green cover can be forced to retreat without even killing a shock trooper model in the process. Combine shock troopers with For Mother Russia and there is nothing your opponent can do except just mass retreat and stay in his base for a minute.
Stalling for call-ins is too easy and too rewarding. This puts a very large risk on getting light vehicles as axis because you are going to need all the fuel you can get to counter the extremely potent T34/85s and IS-2s. (this problem of course also exist for Wehrmacht mechanized assault)
PTRS conscripts are extremely broken. You can just blob these units and win. They can't be countered by HMGs, light vehicles can only be used against them if you are Jesulin, and they will wreck AT guns/mortars/leIGs in 1 burst if you have 3~4 PTRS conscript squads. Utterly ridiculous.
Demo charges need to be removed from the soviets. There used to be a time where you needed them to even out the score against superior german infantry, but this time has long gone. Soviets no longer need this crutch; especially with everybody using the powerful soviet commanders 99.99% of the time.
This.
Other players such as Budwise (CoH1 legend with a deep understanding of what makes RTS fun) have said the same.
Demos - The reward for preserving your units is a huge part of what makes CoH fun. The ability of the soviets to nullify this is saddening. No army needs demo charges that can be manually operated.
Shock Troopers - ditto what Aerohank said. I wouldn't want them out of the game but I think they need a change. 6-man armoured unit with no fuel tech is not good. Maybe a 90-muni upgrade for the armour? Or less armour? Their firepower is fine but their ability to get in close without needing to maneuver cleverly isn't.
Soviet call-in meta - It's saddening to see so many casts where a soviet player holds out with 8 conscripts two maxims and 2 AT guns for 30 minutes until IS-2 spam. On the other hand, soviet stock tanks are boring. It's not fun to play with t34s and su85s. I think they need a heavy stock tank.
I haven't played in half a year because of the reasons above. Mostly what I dislike about soviets is the blobbability and starcraftery. I hope Relic makes a change to eliminate this mindless style.
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I'm sorry but you are speaking pure nonsense. The entire purpose of tanks is to fight infantry. That's why tanks always had more HE rounds than AP rounds. IRL EVERY tank in ww2 had HE rounds, no matter if it was a tank destroyer or anything. 95% of a tank does is fight infantry. That is the entire purpose of tanks. Kill and destroy infantry, fortifications, while being immune from infantry themselves. Tanks were developed solely for the purpose of being infantry killing machines and being immune from infantry themselves.
Valnuarable to infantry attacks? Most anti infantry weapons were only effective from 50 meters or so. It's practically impossible to get so close to a tank in a combat situation , especially SINCE tanks are usually supported by infantry.
Oh, and in WW2 tanks also had something called a HATCH, that they could peek out for good 360 degrees vision.
Educate yourself, troll:
http://en.wikipedia.org/wiki/History_of_the_tank
Don't stop there though. You have so SO much to learn.
"I'm sorry but you are speaking pure nonsense. The entire purpose of tanks is to fight infantry"
No you, as usual, as always, are speaking pure nonsense. Tanks were designed to be invulnerable to infantry while performing various other roles (transport/wire breaking/trench hopping/bunker busting, etc)
They had anti-infantry capabilities of course but their "ENTIRE PURPOSE", as you so stupidly blurted, was not anti-infantry.
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Am I reading that the JT gets wall hacks for 30 seconds and that it now has a Barrage shot like the SU76? Please tell me that I am reading this incorrectly.
It's correct, now everyone will get 4-5 Jagdtigers every game, Axis OP as always! |
Because it would be engine powered bomb, it can cost fuel. I would not want to see them everywhere. Spamming them would hurt tank production.
You mean them being spammed like engie demo charges are currently being spammed? Yeah, we wouldn't want an equal fight now would we?
Forget Goliaths, give Axis invisible demo laid by pioneers!
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Yeah, let's get some Jagd HE, see what ISU lovers say about it. I'm guessing "Ugh, it can kill tanks AND inf, it's disgusting, poor Sovs have nothing like this!"
But really I think it should be given more speed, less shocks, lower fuel, less armour.
350 eq. fuel is way too much when all it has is a slightly longer range and a big punch. |