I had 2 Guards and 3 Cons near end game (Along with ZiS and T3) and my enemy was like "OH EM GEE YOU BLUBBER". What am I gonna do? Not bring in Cons early game?
Having lots of one unit type is "spam"
having lots of units in one area in a big group is "blobbing"
I don't see a problem with spamming. I just hate the fact that units can be lumped up without too much fear of reprisal.
So anyway, did you have a big blob wandering round murdering things?
Also, when players lose they tend to say anything to make the victory seem cheaper so don't worry about it if you weren't blobbing) |
Jesus Christ, all this talking about RNG RNG RNG all the time i cant hear it anymore.
how many games have you lost because of RNG and how many because you played bad?
i want a honest estimation!
I've losy wayyyyy more because I played badly than because of RnG. Generally my losses are a combination of both with the biggest role being my poor play.
But I can take losing, I don't care. The problem is all the squad wipes, it's no fun! I wanna at least get some vetted squads I can cherish without them blowing up to a 30-muni mine or demo or mortar round or riflenade or the dozens of other insta wipes this game has.
I don't wanna see heavy engine damage on a heavy tank 'cos of one mine or at nade. It's such a high punishment for such a small ability.
TLDR
So you're right, on the whole people lose because they play badly. But people are upset because the gameplay is wrecked by RnG and win or lose it's very difficult to enjoy CoH2
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wait you never wondered why an ober didnt drop as quickly as a volks?
EDIT * I quoted here on the wrong post sorry. |
They cost what they cost.
Amazing but depressing about how people always complain about OKW resource penalties but never mention salvage...
You're dead wrong. They cost the equivalent fuel. You have to convert in order to compare fuel costs of vehicles between factions.
Wow, really? 5 to 20 fuel a game is what you can expect from salvaging, the rest you have to be lucky enough to get a wreck/weapon in a good position.
It's depressing that people think that OKW has some special thing that makes up for the lack of fuel. Scavenge and A few vet bonuses in a game with squad wipes all the time is not worth it.
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You also dont have to pay 50 % more mp for each entity and they are tougher then the fsj.
33 mp for beefed up grens or uber pg's (that special ability is awesome if used in cover).
They are extremely good.
"extremely good" - That's a huge overstatement. They have some advantages over PGrens and some disadvantages. They are certainly not "extremely" anything.
An example of extremely good was the old flamer HT, Sniper in scout car, ISU-152 4 patches ago, elefant 4 patches ago, Jagd on release.
Those units are extremely good. Stormtroopers are another average infantry unit. |
What i'm saying is that going up with .66 is wrong, when in reality, you are getting resources always above 70%. During the first 3 or more mins of the game, comparative income is higher than 75% and stabilizes on 73% with a 50-50 map control. A smaller amount of map control on both sides, benefits OKW (to a degree, how OKW was initially designed to be played).
If OKW was meant to get plain and simple .66, base income would be 3 instead of 4. I'm just pointing out that the margin of error when converting is not small. It goes from 50f to +100f depending the lenght of the game.
Good maths. In any case do you agree that a KT doesn't cost 260 fuel, that the Flak HQ doesn't cost 80, etc? |
OKW has the cheapest teching on paper, and they should get the cheapest teching because of their resource penalty. However, this is not what we actually see happening in the game. What we see in-game is that Soviets don't need to tech past T2, medics and AT nades and can get elite infantry and awesome call-in tanks without needing to tech further simply by clicking the guards motor doctrine or shock rifle doctrine. OKW can only hope to counter these units with T4 units, so they are forced to tech.
So right of the bat we can see that the fuel investment for tech is actually a lot higher for the fuel-starved faction than it is for the non-fuel starved faction (25 for soviets, 80 for OKW when corrected for starting fuel). So what about manpower? Surely OKW is cheaper right? Well.. again, no. With OKW you spend a total of 400mp on tech, with soviets 535. It's a small difference in OKWs favor but there is one gameplay element that swings the manpower balance to the soviets favor: Demo charges. With one simple click the soviets 135 manpower disadvantage is turned into a 100 manpower advantage.
Now, before anyone dares to say "get minesweepers lolz": You clearly have not played enough OKW if you think more minesweepers are the solution. OKW sweeper squads are super expensive and valuable (but fragile) combat units and are thus unsuited for just capping territories (imagine calling in shock/paratroopers in just to have them cap the edges of the map). For every OKW sweeper squad you have, a soviet player can build 2 engeneer squads, making in near-impossible to predict where demo-charges are going to be placed. Furthermore, OKW sweepers have HORRENDOUS range. Demo charges are only revealed when you are already in-range of the bloody thing.
Excellent post +1.
I hope the people who come to disagree with you will check you stats and see you're top 50 with Soviets before they start telling you you're wrong.
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I wouldn want a rng free coh2 either. I think its the rng that makes this game feel more dynamic and alive, it adds more soul to it. A rts game purely based on strict math doesnt sound fun to me.
Don't knock it 'til you've tried it
Though I agree, a little RnG here n there adds flavour. But it's like salt, you just need a dash, Relic has chucked in 3 tablespoons :/ |
Then perhaps you should take that into account next time you form such question/suggestion. Your weight example is perfect in this case.
You can't propose putting something on the other side without taking something from there first or if you take something from one side, you should take something from another so the weight checks out.
You seem to be making a critical mistake of assuming the weights aren't balanced right now.
You have demos on one side and multiple, effective non doctrinal infantry and armor upgrades on the other.
You realize the same can be said about literally every single thing axis have for them that allies don't and it will be equally valid, right?
"You seem to be making a critical mistake of assuming the weights aren't balanced right now."
Clearly I'm not, since I'm saying demo is leading to disbalance... So... In your face.
"You can't propose putting something on the other side without taking something from there first or if you take something from one side, you should take something from another so the weight checks out."
Not necessarily. If one side is heavier by a kilo, take off a kilo weight from one side only and ta-daaaa.
Anyway, balance doesn't simply come down to demo. It's just a not-fun factor.
You know I've also said that Axis units/abilities can be removed if they're not fun. SO, assuming we can take something away from axis which is also spoiling the gameplay - Would you agree that demo should go? |
Because the "asymmetrical balance" answer which is the obvious one would be instantly dismissed, so I've decided it will be better to point out that there are good things on axis side which allies can dream off.
There is no logical reason why something should be taken from allies or given to axis without taking something from axis or giving it to allies in return.
I have also answered that already before in the thread.
A) In the question I posed it was not said that they should remove demo from allies or giving it to the axis and nothing else be changed. You jumped to that conclusion yourself.
B) There is an absolutely logical reason why sometimes something can be taken away without something being given in return!
Have you ever balanced weights on a scale? If you put too much on one side, you should take something away from said side.
For allies, losing demo would not make them too weak to compete. It would just level the playing field and remove one of the most frustrating features of the game.
Hey TheChillty Yeah, I know. But sometimes he makes good points or adds useful information so I'm trying to convert him to rationalism so he can do it without also trying to start a flame war. In any case, yeah Relic will decide :/
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