I wish they'd put demo on a timer so it can't be used as a trap.
And Cardboard tank made a very good point. It's very restricting to have to wait for your sweepers to turn up so you can move and harrass. Single Allied units can move all over the map however they like without the same fear of being insta-wiped.
It really puts a damper on free-flowing back-n-forth tactics. And some of the fun that could be had with Real-sight is lost because you can't charge in somewhere to ambush a unit because you're too worried there could be a demo or RnG soviet mine. There almost always is :/
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Post History of Bulgakov
Thread: No tech demo just poor design.10 May 2015, 13:53 PM
In: COH2 Balance |
Thread: Can Relics roadmap resurrect coh2?9 May 2015, 19:10 PM
there is no RTS out there with such immersion, action, thrill and tactical and strategic depth. +1 to some extent. CoH was a wonderful alternative to all the other boring samey RTS. But there was the original Relic team which made CoH1 and the new team which has failed to live up to the greatness of the original (they have made many improvements for sure but also degraded in some crucial aspects). They've squandered players since release with bugs and bad design. The true value of this game to long-term players is online muliplayer. Currently there are too few players to make AT and random separate and to make skill-level match-ups viable. Add to that the list of bugs and silly RnG issues which create a lot of frustration with match-ups and with gameplay. Thus the playerbase shrinks instead of growing. If Relic oculd fix some of these issues in time, the game might grow. It has huge potential as a revolutionary RTS. I think a lot of players are annoyed to see that potential unfulfilled. If the problem is SEGA looking at the bottom line, Relic could push m onetization. I'm sure a large number people would pay a few dollars a month if this game could provide the same enjoyability of CoH1. Even back when I wasn't earning much I would've paid 10$ a month for access to online muliplayer. I'm glad Relic are there to make CoH2 but I wish they could improve it. In: COH2 Gameplay |
Thread: OKW Op.... really?8 May 2015, 22:46 PM
Do you realise that OKW starts with 150 mp worth of repair more than other factions? OKW has the same starting manpower as other factions I thought. Can anyone confirm/deny that? They have a more expensive unit and therefore less manpower so in total everyone is equal? I'm certain of something though. Your playercard tells me you play a lot of allies and stand to benefit from: 1. People believing axis are stronger, thereby making your high rank seem like a bigger achievement in their eyes. 2. You believing axis are stronger, thereby making your high rank seem like a bigger achievement in your own eyes. Play some axis. In: COH2 Balance |
Thread: OKW Op.... really?8 May 2015, 08:11 AM
"l2p issues". Ugh. I'm always suprised that you're allowed to keep posting. Post some replays of your punishing a soviet player of your level and definitely show us all your vet5 JP. Either that or stop making up BS about balance. In: COH2 Balance |
Thread: OKW Op.... really?7 May 2015, 23:12 PM
OKw is underperforming terribly. The KT melts even vs t35/85 and marked target. Is2 is crazy strong. AMERICAN infantry well... They are American infantry. But the big difference is between Okw vs soviets How can you even say that when the Stuka is so mega OP? And OP-soldaten keep wiping my engineers, it's not fair, I don't have MP so buy healing or amberlance. KT so stronk, u need flank wit 8 jackson and then the shrek blob jus come and OP you in teh face! On a serious note, I agree completely and OKW really suffer early game vs sovs. Clown car and demo. . . In: COH2 Balance |
Thread: Sturm Tiger7 May 2015, 03:18 AM
Jadame makes a good point. You have to add to the long reload time the fact that you have to drive it all the way back to reload. Then put it in harm's way to get the shot off. It can't fight vs tanks effectively. It means the OKW player with have no panther for a long time. ISU IS2 Bulldozer Sherman and other units have a good chance of wiping a full unit per shot. They shoot several times per minute. 20s seems too dangerous but I'd love to see what the game would be like with a 30s reload Sturm Tiger In: COH2 Gameplay |
Thread: Coh2.org enforcing Relic NDA= lol6 May 2015, 20:30 PM
It was almost exactly 3 years ago to the day when CoH2 was revealed, not officially by Relic but a leaked image from the next month issue of PC Gamer had CoH2 on the cover. Relic obviously did not mean for the game to be announced this way, but because at the time we were operating like a legitimate media outlet we broke the story anyway (this was actually on gamereplays.org a few months before this site was opened). DanielD and myself were the lead editors, and ntd was the director. Coh2.org is a fansite, meaning it is somewhat of a media outlet for coh2 news. Leaks are a part of news, and covering them up is just fucking silly. It is the responsibility of the media/press to report leaked information. It's a good point. Ultimately there seems to be no legal requirement for CoH2.org to enforce Relic's NDA (If I'm wrong, please enlighten me!) But if they didn't enforce it, wouldn't that lead the Relic shunning (read "having no choice but to shun") the site? useless as they usually are (we're excited that it's working how it's intended) I like reading the occasional tiny tidbits from Cynthia and wots-his-face the CEO. Still, your suggestion may be the better option. Also we have to consider what would happen to future Alpha-tests if the Sega-Overlords discovered that leaks were springing up everywhere. If they are so determined to keep everything super-secret, perhaps they could decided to reduce the numbers allowed into Alphas to just a small handful and thereby reduce the likelihood of good improvements to the game. As such defending the NDA would be in the CoH2.org's community's best interests. In any case, I wish SEGA would reassess their stance because Anticipation is an excellent marketting tool and you can't have that without a little bit of prior knowledge of something going on. In: Scrap Yard |
Thread: Is the King Tiger still worth 260 fuel?6 May 2015, 20:20 PM
Nobody has asked for an I-win button. That interpretation of their words is yours alone. "Guess what, if you see an American player investing heavily in AT defenses (aka Jacksons) then maybe, and this is gonna sound crazy, you should not invest heavily in a single breakthrough tank" So what should they invest in? You say Panther + stuka but the stuka vs blob is hit and miss and the Amis will have a blob guaranteed. panther won't stop it and will also have a hard time vs Jacksons. You also suggested getting more infantry. While on the one hand you're right that jacksons will do very little to infantry, on the other hand you're wrong in that the infantry will not trade cost-effectively vs an american army with a big blob. And anyway any good Ami player is going to mix Shermans in with Jacksons and only get Jacksons if you have armour. So then you have infantry vs shermans. Not good. Anyway, I don't feel anyone needs a super-super tank. I think the KT should have some nice big advantages like damage, health, armour and a hefty price and some disadvantages like low speed. Currently the price is set too high or the advantages set too low. I'd like to see it kept this way but with a price reduction. it's just not worth the fuel. In: COH2 Balance |
Thread: Axis Goliath6 May 2015, 20:07 PM
It is true about most RTS games. However (and by the way, I think we share the same opinion hwere, please understand I'm not saying you're wrong) CoH1 was great in that, regarding blobbing, it moved away from pretty much every RTS. (NB CoH1 also had a serious issue with Blobbing in the mid-late game. Early game was glorious though) I'd like to differentiate "blobbing" and "concentrating your forces" Blobbing is when there are a lot of units in close proximity that can all simultaneously focus-fire on single enemy units one by one. Check a Sprice game to see how well this works. My personal feeling is that this overly-simplifies the game and reduces the enjoyability. That is subjective and a matter of taste so if other people prefer the blobbing-type games, fine. it seems there are many of them, I always hope CoH2 will become an alternative. "Concentrating your forces" is when you have a lot of units in one area but spread out. One squad will be used to draw fire, another will be used to suppress enemy reinforcements, another will be used to flank an MG so that a fourth unit can take out the enemy AT gun or forece it to move back so that your armour can move in and do some damage. I always enjoyed that dance of units moving around to the exact location needed to be to pull off a beautiful flank and the opposite dance performed by the defender, moving units to fend off your attack. And then the counter-attack and counter-defence. It can be so rewarding. In CoH2 this is not so necessary. Success can be achieved by running in a large blob, picking off units one by one. This is less fun to my mind. CoH2 has the potential to incorporate game mechanics that will make a mind-blowing revolutionary RTS. It already has True-sight, Suppression, Cover. TLDR - the game would be spectacularly good if blobbing was made much more difficult. In: COH2 Balance |
Thread: Ostheer - MG42 6 May 2015, 17:37 PM
You forgot Dr. Pepper :/ Lenny's right, there are very many unrealistics points in CoH2, all of which have been made to provide entertaining (and sufficiently simple to understand) gameplay. I like that. And the level of RnG does indeed reduce the influence of skill on the game too much. I don't like that. So to OP: While the facts you gave about the machine guns may be accurate, if we changed the game design the accurately reflect reality, we would have a completely different game and one which I feel would be far less enjoyable to play. Not that CoH2 is that enjoyable to play with all the FHSW :/ In: COH2 Balance |
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