The fact that germans can build bunkers and close certain areas of the map for soviets until feels unbalanced. Soviets have no option to do that. If u encoutered a bunker in early game as soviet u knew that this part of the map is at the moment lost cause there is almost nothing u could do about.
ZiS takes ages to come to bunkers, needed around 10 shots with attack ground to destroy the bunker.... and only 1 good flank to be cleared out. With Penals+Scoutcar u couldnt be that sure if u made it behind the bunker....Now u can be at least sure that shitty thing is gone.
It's about time that germans get nerfed on this bunkerism shit when soviets loose all attack momentum in last patch...
I can't agree with you. you can use 1 unit that will be the mg bunker target while another unit will be able to move through the arc of fire and get in the back position of the bunker. Bunker is only efective vs blobs or vs a single squad.
pre patch: Zis (T2) and Guards (Commander) could destroy a bunker. Now even T1 can easily destroy it. That means that every soviet choice can easily destroy MG bunker.
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Satchel charges should be available on Vet-1 and the ammo cost sighly increased.
Destroying a 150 mp + 60 ammo bunker with a vet-0 penal troops and only 45 ammo feels unbalanced.
Also conscripts should be cheaper, maybe not on cost but on reinforce cost. |
Cover system is OK. Be patient, they will keep fixing the unbalanced issues. I don't think they will wait 1 month till the new patch because they may risk in losing playerbase.
I played 3 games as soviets in 2v2. Won all of them, but it's true i feel unbalance issues like pioneers wining conscript squad (pioners charging) and grenadier 25ammo grenade. I think that's now more viable to build some tier at the begining with soviets since using only conscripts will make you be weak. Ooray for focusing fire works great too... |
The Soviet's are designed to lack flexibility relative to the Germans. You aren't meant to get more than 1 late tier building.
Well, in my oppinion Russian T3 should be a bit cheaper in fuel cost. People will be forced to pick advanced warfare commander and build T4. Or at least, enable Zis AT gun when T3 is built.
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Is it true the rumour of changing the commander system back to what it was in vCOH?. I think they could make a mix, like it was in COHO. 3 doctrines but customizable.
The fact of having doctrines with Left hand side/right hand side makes the strategy decision more depth.
I remember Terror doctrine... going for V4 ? or seeking for King Tiger? Now once you have CP you unlock everything, making OP commanders still more OP =).
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Soviet players will tell you that snipers are balanced.
German players will tell you to pray RNG god with a lucky mortar shot or Scout car rush.
Me, as a Soviet/German player will advise you to avoid direct engagements on early game, There's no early game counter (don't let him gain CP's to build guards) make grens mostly to be more mobile, rush for an early flame Halftrack, try to get your opportunity with your halftrack from a flank. If you fail try to get enough fuel for T3. Don't forget to play for the RnG god as well =) |
In my oppinion, any projectile weapon should't have more range than a Zis/Pak. (Elephant/ISU-152/KV-2) |
Is-2 should be balanced like it was a Pershing in Coh1. Good vs inf, good vs tanks. Probably decreasing its AOE damage to avoid squad wiping, and decreasing the fuel cost.
About ISU-152 I don't know what to do... that beast is a squad wiper. At least with IS-2 you can retreat before he shoots, can't say the same with Isu-152. I know it's very expensive in fuel and mp but I think it should be reworked.
In the overall, tank fights should be reworked. Maybe by limiting the amount of "OP tanks" (Elephant, Isu-152, Kv-2). And by reworking penetration system, armor and damage. |
Does it really matter?
It matters to Tengen. If you don't care about that issue don't waste your time here with useless posts that are not talking about the main issue nor contributing to the game.
I agree with Tengen , not to notify unless the enemy team agree to surrender. |
Maybe it should be notified only when the other team agrees and surrender.
Talking from my personal point of view, when the enemy team calls for surrender and one of the guys cancel it, I feel like demotivated, decreasing my game intensity and risking a bit more because I feel the game is almost over. |