Instead of doing that, I'd rather suggest having the reward tied to a far more complex system. A player gets a certain amount of points depending on how well their team did overall and another amount depending on how well he did. The team-effort is more geared towards the actual objectives of the game - how good was the map control, how many VPs were remaining, resource income, ...
The player effort is geared more towards personal contribution. This should account for damage dealt, but also for damage healed and repaired. If you provided forward reinforcement you should get a few points for every unit that reinforced there. If you healed or repaired you get a few points. K : D is a bad metric, as units like snipers, ATGs, artillery and tanks do not work well with it. Healing, repairing, damage, OPs build, units produced/reinforced, ... - such values should give a better actual weighting of how well the player himself did.
I agree this would be better however it would take more effort by Relic to implement this. Ideally we should have this but we can only ask so much right? |
It would make it easier to farm specific warspoils, even in automatch. The idea itself is flawed and ridiculous imo. Ita not coh online 2...
To be honest even if you could farm them it would be a problem they don't stack anyway do they? if they do then you would just fix that while changing the war spoils system. Atleast this idea is a step in the right direction and will keep people playing. |
Nice changes!
Have you fixed it so revealed demo's can be shot at with small arms fire or things like tanks and shreks? Currently the only way of dealing with them is to use arty or a lucky tank shot. Sweeping it is out of the question. |
well, i can see the flaw of your design, for most of time, most of players will only use common units to win the game, for instance, ostheer, you will definitely go Grenadier, according to your design, if i did well in one unit, you should be awarded with drops of that unit, but do remember, you have to use grenadier every match, but the intell bulletin of grenadier is limited? how would you fix that? same theory for other units, so random drop is way better than focus on one units, reason one is the number of every specific unit intell bulletin is limited which makes infeasible to implement that way, second reason, for most of time, the unit you are using every match is also limited,i will not go some bad units just simply because i want to get the drop of that unit.
however, i do agree higher level player should be awarded with more drops, depends on the duration of match and some gameplay states and player level to decide how many and how rare the war spoils drop should be.
You could fix that issue by limiting the number of bulletins for certain units. For instance if you already have all the bulletins for grens then the game should not give you any more but instead give you other bulletins for units that you are using which you don't yet have all the bulletins for. Another solution is limit the bulletins to certain achievements so that you will not receive copies. Also why would you want to receive random bulletins for units that you never use? This allows players to focus on their specific build orders. |
Ok so war spoils still need fixing and they can still be greatly improved on.
For starters the drop rate is still way too low and the drops themselves are in no way reflected by the contribution of players. For instance if one player in a 4 v 4 team is pulling all the weight then he or she should be rewarded with the best drops. Furthermore it should be fairly easy to do this through the match statistics by looking at who has dealt the most damage and has the best kill to death ratio.
War spoils should not be random rather have them drop according to what units a player is using. For instance if a player mainly uses one type of tank like the Stug then they should be rewarded with Stug bulletins depending on how well you used them. This could also tie well with a variety of achievements where if players manage to complete one they should be rewarded with a certain bulletin. The rarity of which should be higher or lower depending on the difficulty of the achievement. So if you managed to get a vet 5 King Tiger then that player should be rewarded a rare skin or bulletin for that tank. On the other hand if a player managers to kill 20 grens/volks with the conscript squad then they should be rewarded an average bulletin for that unit. May I add that auto-match rewards should be kept separate from skirmish rewards as players could purposely gain any war spoil through fixing a game.
I believe these small changes would breed new life into the game as players at all levels would now have something to work towards. It would also encourage the average player to get better at the game. Currently players do not have anything to work towards and the prestige system is practically useless. This is another thing which definitely needs to be looked at but I will save that one for another thread.
Relic if you are reading this please share you're thoughts and why these changes haven't already been implemented. |
Greetings KingKubel, welcome to the community! |
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Great art once again Strummingbird. Thanks! |
Haha XD, I didn't think you guys would have been interested as it's not COH related .
I was going to make a weekly vblog but as I have no computer to upload and edit any footage I can't currently.
Anyways everything has been fine here so far. I've settled in and the guys in my dorm are becoming great friends. On the weekends we have been going out to pubs and clubs and trying news foods ^.^. However the downside is that the work load during the week is very intense and it's hard for a complete beginner like myself to keep up. Once I get my PC however I hope to start streaming again in 2 weeks when my pc should arrive and I hope to upload videos and pictures of my adventures .
Hope to see you soon! |
I'm good thanks XD. My new pc is coming in about 2 weeks time. Don't worry guys I haven't forgotten about you . |