saying my map makes battles just two 1v1s, is like saying Steppes(6) forces you to play three 1v1s - it is the fault of the players imo.
not quite - steppes allows for easy transitioning between the flanks, while on your map you have the giant chokepoint vp area in the middle, which makes that a lot harder.
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Try micromanaging it.
well, its not like the flak halftrack has a setup and ?setdown? time. if you are in a slightly bad position, you are dead.
The only thing to atleast make the blobber bleed is the ostwind
yeah, i probably should use it more often!
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I cannot find the "autovictory" condition mentioned in the post
do you mean in the post or ingame?
if in the post sshengli already gave you the answer, if in game, check whether its in the right directopry and remeber, its under victory conditions and not mods! |
first time im hearing the word health crisis in this game...
and no, the forming of blobs is not my choice.
as i already wrote, a flak will only last a limited amount of time |
I wanted to create a gap in their frontline. may be a too big of a gap. preventing harrassment was not the point though if the big size actually does hinder it that much.
i personally dislike those gaps in the frontline as most of the time the gameplay then becomes 2 1v1s instead of 2v2. the map also has many chokepoints, might be a good idea to open up some of them especially in the middle and right part. the middle also is very hard to attack, one mg and a pack howie for example are enough to hold it quite well, because attacking over red cover against green cover is pretty hard and flanking is mostly impossible.
in the right part in the woods at the top there is too much cover, pathing is a bitch in those parts in my experience |
hei,
how does OKW deal with blobs mid to late game? which non-doctrinal counters exist?
imo the walking stuka is overnerfed and furthermore really easy to dodge
you have no non-doctrinal mg
the flak halftrack is useless once the enemy has a pack or a sufficient number of zooks/piats
you have no demo
mines suck against blobs (no suppression like in vcoh) |
i only tried it 2 times yet and one time on a map that was more 1v1 next to each other instead of teamgame and bad for AT guns. i was probably a bit late on my guards (i dont have the partisan doctrine) although i dont think that guards are a perfect counter to a luchs.
so yeah, its probably an l2p problem on my side guessed that too, thats why i wrote that AT nades would be op ^^ |
300mp unit reinforcing for as much as 240mp unit.
I don't even need to argue here, numbers do the job.
still, 30mp is more than a lot of standart infantry. am i right or not? numbers do the job
They beat tommies, they beat conscripts, they beat rifles, unless they are upgraded and weren't approaching over red cover. They are utility unit, not a shock troop, obviously they get outperformed by elites, they are NOT elite themselves.
They vet reasonably fast, not faster or slower then any other infantry unit and by extension of your logic, apparently no unit can vet decently if they have no AIAT (FTFY).
well, as they are repairing or laying mines often, they dont have a lot of time in combat, therefore they dont vet fast. and no, that is NOT what i said. i personally think that volks vet a little too fast when they attack vehicles a lot
Again, they are NOT shock troop, the armor is irrelevant, only single infantry unit in the whole game uses armor, they have decent rec acc bonus from get to making them more durable.
4 men is NOT an argument, allied weapons are DESIGNED to go against 4 men squads, so it makes no difference unless you run frontally vs HE shermans or over mine fields.
And last but not least:
ALL units die pretty fast if you focus them, even shocks go down quickly to volks if they focus them.
unlike grenadiers for example, you have to close in, which means you are out of cover, which means you die faster......
The unit is fine, isn't overperforming and doesn't lack anywhere.
Its a T0 STARTING engineer unit, not ubermenshen(this line goes both, to you and to OP)
errr what???
as i already stated i do not think that they are übermenschen or OP. feel free to actually read my posts and try to think about it. you are the person here that tries to play down their weaknesses |
Not anymore.
They actually do.
Only at vet0 against long range squads when you need to close while being shot at without cover.
they cost 30 manpower, not terribly expensive, but really not cheap either!
they dont scale well and get outdamaged pretty fast by elite units or weapon upgrades. furthermore they dont vet fast, cause they dont have any AT (imo infantry gets too much exp from vehicles, but that is another topic)
as they are a 4 man squad and have normal armor and have to close in, they die pretty fast. if you focus them... |
verify your gamefiles, update your drivers, restart coh2 after every game |