-Doesn't read OP
-Tries to summarize what OP is saying
So, Is this your argument?
Having retreat on an AT gun is just a poor mechanic because unlike infantry squads or machine guns, it doesn't have to stay around on the field very long to do a significant amount of damage, especially when you have multiple and can get a volley or two off and retreat at 4-5 men still.
Well, why dont we then wait until tanks show up their ass and then we buy the ATGs, teleport them in their faces, instagib the poor fool and then i dont know, magically return the ATG to obvlivion and get refunded their worthy cost. Its absurd.
Thats not what really happens. In a real game you get ATGs before tanks arrive and place them in such a way they will stop overconfident vehicles, secure the retreat of other squads and even much more important, stay idle, like a lot of time and stay behind because ATGs are not ment to be exposed to direct small arms fire.
So, i can easily refute your point by saying, retreat of raketens is simply a design variation intended to make the unit worth to expose to riskier situations. Other ATGs are competitive without the need of taking so much risks. Examples be 17P or Pak40. The same logic is seen in every USF tank, having 0.75 moving acc modifier, instead of every axis tank being 0.50. Its a trade off, a variation. Without these the game is simply AoE WW2 version. Bland and boring.
What now? The thread is still a rant.