God mode IS 5 man double Bren squads says hi
Ugh, December 2017 called, it wants it's prenerf Bren stats back. |
Wow! Easily the best USF doctrine available now. Cavalry Riflemen are much better than regular Riflemen, can defeat Strums and Assault Grens and are much more useful than Rangers despite not being as powerul due to their much lesser cost, pop count, and CP availablilty. The WC51 is actually useful now that it can capture points and the MG upgrade is reasonably priced. The 76mm Sherman seems reasonably priced but I haven't really been able to test its preformance vs Panzers yet. Somethings I wish they would just make non-doctrinal like the M5 Half-Track but that's okay. This doctrine more than any other changes USF. |
If you face off against volks or gren just push the Rifleman Unit into their face and see them melt. But if you face against Sturmpio or even normal pio them just put them medium range or long range.
I hear this a lot but the reality is in most cases you CANNOT do that. You cannot advance on Volks or Grens because they will pick your men off as they approach. Early in the game Volks and Grens are behind cover or their own sandbags as you're advancing. |
What I hate about USF design is the outrageous amount of infantry you're forced to play with. So much infantry that you cannot incoorportate elite infantry into the build.
In a perfect world I'd drop the free officers and go 3 rifles into tech, paths, support teams etc and into airborne. However since I'm required to play with officers I'd try for 2x rifle as you said with mortar.
What sidaroth says about going LT vs OST is true. You should be going LT for HMG control and AAHT probably. CPT is just too slow and passive vs a faction that will out passive you. You're trying to beat OST at their own game basically, which isn't a great idea. Although paratroopers are very fun to use.
Yes you are forced to rely on 3-4 Riflemen sqauds which have a fairly high cost and pop count and are mediocre units at best. |
So get this, I am level 7 with UKF, not bad, not top tier either. But I've had some success with a build order starting with 2 UCs and rushing to attack infantry then going for munitions and upgrading them with the Vickers MG using the UC upgrade intel bulletin. Its worked for me keeping Axis infantry and MGs at bay early game long enough to keep them from digging in. I followed the up double UC build with 2-3 infantry sections and the bolster infantry upgrade. Then you go AEC since they'll almost certainly try to counter the UCs with the 222 or Luchs. |
One of my favorite e-sports coaches said this:
"We don't care if it is balanced or not. We have been given the same set of tools as everyone else, and it's our job to find out how to use them to win."
This is the mentality that people in the State Office are supposed to have. We do not care about balance, for that is a topic for a different sub-forum. We care about strategy and tactics; we care about execution and gamesense.
Come here to discuss strategy and tactics, execution and gamesense. Otherwise, make your opinions heard elsewhere.
To the OP:
Pedro and Lago's advice has been quite good.
I would like to add a little about the Sdkfz. 251/17 2cm Flak Halftrack. While Bazookas are effective against other light vehicles like the Sdkfz. 222, Sdkfz. 251, Panzer II Luchs, Sdkfz. 234/2 Puma, they are not a very good counter to the Flak HT as it deals suppression.
In this case, an Anti-Tank Gun (the M1 57mm ATG) would be the better answer. Use your ATG to support your infantry, as the Flak HT is forced away (i.e. it will die if the player doesn't pop smoke and leave the area).
I bet the poor bastard competing in esports forced to use the inferior faction cares. And no, if you're USF you have not been given the same set of tools as OST. |
USF in its current state is usually overshadowed by SOV. The reworked USF should hopefully be about on par, at least as far as 1v1 is concerned.
That being said, USF'll probably always be a bit harder to play with its highly mobile play style, just like OST is usually more intensive to play than OKW.
Comparing OST/OKW to SOV/USF/UKF is difficult because they face different opponents, units and vehicle timings.
That, and it usually degenerates into a certain group of players wailing 'red units OP' instead of admitting their play has room for improvmement.
USF is supposed to have a "mobile play style" but then they have no starting vehicles and no infantry carrying vehicles outside of a few doctrines. It's laughable they are called the "mobile faction". OST is more mobile than USF LOL |
Brits are much easier to be higher rank in because they have a much smaller player base. Rank is only relative to the other players in the faction. That also means that the faction's win rate is not taken into account.
Brits 1v1 are bad.
Maybe that's why it seems like I do better with UKF. All I know is I win more games with them and it's easier early game for me. I'm level 7 with UKF and 4 with USF. |
A lot of people seem to think its UKF but I've always had decent luck with them. USF is the terrible one, that faction is practically designed to get it's ass kicked. |
@CODGUY - I really wouldn't like this topic to turn into a balance related discussion, even if there are clearly balance issues. Otherwise USF wouldn't be getting a buff. I am very aware of the problem, hence why I'm trying to find out how more experienced players have managed to get around that. But yes, I'd love if USF had MG as a T0 rather than a mortar. That's just my wishful thinking.
Well nobody should be getting MGs T0, that's one of the fundumental problems with the game and it makes it even worse when you nerf everyones MGs except for one faction's. |