Brad shouldent take all of it. Whoever is at the top is responsible. Like you said if brad is working with whatever hes given then its not his fault if higher ups wont let the guys trying to make the game better do anything.
PS, im blown away you dont care what direction the game goes in, they could make pios destroy tanks and paint all the buildings orange and neon yellow and youd just keep playing??
fuck man at that point I'd stop playing but come on they'll obviously never do that just because I stop giving a shit
I'm eager to blame the higher-ups too, but the community as a whole really only has what's been said so far to go off of. Anything else is hearsay and assumptions, neither of which I recommend the community give any credibility. Especially when the dude making such accusations (ipkai) has done plenty of harm to the community already by being an unflexible nincompoop. |
genuinely curious, then why are you posting on coh2.org if you dont care
I play the game I just don't care what direction it goes in.
I have no doubts Brad listens to the players he mentioned and also reads the forums. He was excellent in all the alphas and pre release testing.
What the real issue is that the higher ups probably won't allow him to be as radical as he wants and also don't like players helping with their game.
There was a common thread during pre release testing when I was involved, there were some brilliant modders involved who were able to fix many bugs just using Attribute Editor alone but their fix proposals were either ignored or fobbed off with the usual can't dedicate QA time to the fix.
This left some really irksome bugs in the game for months on end when the solutions were discovered before the patch hit the live build.
It just supports my view that the higher ups at Relic are simply too arrogant to take suggestions and help from the mere players.
Honestly they'd be doing themselves a favor if they stopped talking to you altogether. I don't think you take enough of the blame for how long it took ESL to take off. Thank god you stepped down.
Don't try to make it Relic v. Brad here. It's really Relic v. the engine they're stuck with at this point. If there's any takeaway from the vet crisis it's the fact that Relic is up against some legacy code with faulty iterative processes for troubleshooting and managing bugs. Relic as a whole is at fault, and Brad already said he's willing to take the blame for the issues. |
you must be one of the guys thats satisfied with coh2 as it is, and satisfied with the direction, or lack thereof that they are going in
I literally don't give any shits about coh2, and respect the people that do anything at all considering how little Relic can do anything about what they ask for. |
Im talking about the community as a whole, thanks. if I have a good idea or you or anyone. its not about me, its about improving coh2
Brad already posted in this thread that he listens to particular experts in the community already, so don't imply that they aren't listening to people in an attempt to improve. You clearly were wondering why they weren't listening to your ideas in particular, so don't try to make your problems the community's problems. Again, I seriously doubt they're ignoring your ideas to be spiteful, the realistic approach says they're not pursuing your ideas because its unrealistic at the moment. So yeah, you've pretty much gotta throw ideas at the wall if you think it'll help, and sometimes it gets pursued, sometimes not. Just stop expecting a medal in the mail every time you come up with a winning idea a few teenagers on the internet agree with. |
This is entirely possible, and most probable and there is nothing wrong with not having enough resources given the companies size...although SEGA could back them more if they wanted but thats not Relics fault.
But if thats the case...just tell us and I will stop feeding Relic ideas that the entire community support, ill stop making maps, ill stop expecting a better game from them, ill stop expecting progress, ill stop expecting anything more than occasional patches and commander releases which complicate an unbalanced fairly shallow commander system and unbalances the game even more.
Thats groovy, just TELL ME if Relic doesnt care about COH2, because not putting resources into a game and not caring about the game as much as the fans do are the same. If Relic doesnt care, or have the money to care let me know.
I love how you think you matter at all |
We told them it was a disaster back in Alpha when they had plenty of time to change and they basically spit in our faces. They focused on a DLC strategy for income instead of an actual modern day competitive/esports driven RTS game. Hell, COH2 launched with fewer features than COH1 did in 2006 and that was shameful. Now, yes NOW its too late to change course. Had they listened to the community during Alpha when all the COH veterans and pro players were involved this game would have a 10X bigger community and it could be more than a niche RTS. COH2 as it stands is a novelty.
This is what I mean by Monday morning quarterback guys. Budwise isn't wrong, he just wishes he were born in a reality where CoH2 was a lot better than it actually is.
In the hot seat, back when THQ was basically losing money, Relic was being sold off as an asset to Sega, and Ami was loudly whining about the lack of a proper replay feature, do you think conversations at Relic were like "hey man the community had this really great idea of basically just re-making CoH1". Because I'm pretty sure they were more along the lines of "HEY SHOULD I BE LOOKING FOR A NEW JOB SINCE THE PEOPLE THAT CUT OUR CHECKS ARE GOING OUT OF BUSINESS."
It's also fun to recall that most of the people working at Relic during that time are replaced or whatever. |
what if the game engine wasn't able to do that stuff though
what if greg wilson comes into your cubicle after you propose that idea and says "no that's too expensive we would have to overhaul the engine and time/cost to do that is too high"
Like I think it's great that you guys are such ideas people but frankly none of you are practical and don't really seem to understand that your ship isn't always afloat and in fact is constantly sinking. Just because whiteflash's ideas were ignored or whatever that doesn't mean they weren't good, I prefer the reality that the idea was considered, then deemed impractical to implement.
This recent patch disaster was a result of priorities and "what's seriously the best thing we can do right now" and not "wow let's just ignore the community". It's a procedural failure, I think, and it's easy for you fucks to play monday morning quarterback. |
Yeah absolutely. I'll bury that hatchet for sure. I shouldn't have made it out to bring you down, because that was never my intention. I recognize that I was carpet bombing like a republican candidate and you were collateral damage. That was wrong of me, I should have been sensitive to that. I don't consider myself a republican.
I want to make it very clear that I didn't intend for any of that to be personal, and again, I'm sorry that it ended up that way anyway. |
hey imperialdane can we be friends again
I mean CoH2 is still a Bad Game if the previous patches are any indication but I'm not throwing the baby out with the bathwater here |
I didn't want to work at Relic until I realized that Donald Trump could be my president and now I really want to move to Canada |