Profile of Theodosios
General Information
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: Theodosios
Register Time: 27 Mar 2013, 14:53 PM
Last Visit Time: 3 Feb 2024, 15:08 PM
Broadcast: https://www.twitch.tv/theodosios22
Steam: 76561198022713973
Residence: Germany
Nationality: Germany
Timezone: Europe/Berlin
Game Name: Theodosios
Signature
"Nullum magnum ingenium sine mixtura dementiae fuit." - Lucius Annaeus Seneca
Post History of Theodosios
Thread: SU 76 isn't that bad26 Mar 2015, 17:54 PM
If you did well in early game and float fuel you could consider producing SU-76 to counter Ostheer SdKfz. 251 Halftrack or OKW Flak HT/Luchs. This is the niche I see suited for SU-76 and where I successfully made it useful. |
Thread: Panzergrenadiers - worth it?26 Mar 2015, 17:51 PM
I find Panzergrenadiers too fragile for their cost and upkeep. Since they excel in close/mid range only I do not build them at all in open and wide maps. When playing versus USF upgrading them with schrecks works because USF tank has medium tanks as strongest - well except Bulldozer Sherman . |
Thread: Your Map Veto Guides26 Mar 2015, 17:36 PM
My 2v2 Vetoes: Every Composition: Hurtgen Forest since it is the most terribly balanced map I have ever seen. Southern side has easier access to both fuel points and can defend them far better. I.) As Axis: Rzhev and Moscow Summer and/or Winter. Rzhev is too big for a 2v2 map in my opinion and heavily favours southern side. Moscow Summer/Winter allows to flank Allies from every possible side which makes it nearly impossible to setup your defensive units to defend fuel or cut off and leads mostly to disatvantage in early game. Furthermore is the southern side favoured in this map. Northern side suffers due to many buildings surrounding the cut off to your natural fuel point combined with the fact that building clearing measures takes too much time at this stage of the game. Allies can compensate spawning on northern side due to their high mobility in early game whilst Axis can be easily cornered due to their lameness in early game. OKW can probably be better in this case since they can set up forward heal head quarters. Consquently, they do not have to retreat to main base and need a shorter way back to cut off or fuel point. II.) As Allies: I think here you have to differentiate between double Soviets and mixed Allies/double USF. 1.) Double Soviets: This combination allows you to adapt to any given situation, may it be bunkerous double OKW, versatile mixed Axis or flexible double Ostheer. You have great access to indirect fire (120mm mortar, Katjusha, howitzers), strong infantry/anti infantry (conspam, guards, shocks, sniper) and tanks (T34/85, IS-2, ISU-152, M4C Sherman) as well as powerful, formation disbanding ablilities such as the flame barrage as well as abilities which are suited to destroy Axis armour such as Mark Target. Due to all these strengths it isn't necessarily required to veto maps but to make life easier. I veto Ettelbrück Station, Rails and Metals and Minsk if I feel to since all these maps favour Axis (Volks-)Grenspam as well as MG42/34 and Axis armour. 2.) Mixed Allies/Double USF: Having one Soviet player less or none at all does considerably shrink your options. USF has weaker indirect fire options and lacks strong allrounder tanks in late game. Their infantry doesn't scale very well to Axis counterparts in late game unless you upgrade them which costs munitions you need for abilities. USF has no real counter to it like snipers. So the main part of their army, armour, can be engaged by PaK40s/PaK43s and schreck blobs as well as Axis armour quite comfortably. Losing in the early game is therefore not an option for USF unless you want to fight a strenuous yet unforgiving uphill battle. Therefore, in my opinion USF has to play the armour counter role in mixed Allies team to make it possible for Soviet player to concentrate on anti infantry measures which are desperately needed if you consider blobbing. The best doctrine to choose for this quest is Airforce whilst Soviet player has to go for 120mm mortar doctrines. Regarding double USF I cannot further elaborate because I lack experience of it but I can say that maps such as Rails and Metals are hell to play on for double USF since their flanking potential is restricted due to map design. Furthermore, Elephants or Jagdtigers limit armoured movements and combat possibilities by an huge amount. Vetos for Mixed Allies: Ettelbrück Station, Rails and Metals, Minsk Pocket Vetos for double USF: same like Mixed Allies In: Strategy Desk |
Thread: MajorBloodnok25 Mar 2015, 21:59 PM
Really appreciate his avid work and attitude. /signed In: Fan Clubs |
Thread: if march 31st patch is garbage-will u walk away from coh2 ?25 Mar 2015, 16:10 PM
I will not leave since I still have to master WFA factions in every game mode. Currently I am quite enjoying 3v3+ too which I did not expect. In: Scrap Yard |
Thread: The Hold of Windustry25 Mar 2015, 16:05 PM
Brave to use Soviet Industry these days. GG WP! In: Replays |
Thread: Five man grenadier squads are exactly what Ostheer need.11 Mar 2015, 15:13 PM
+1 All problems of Ostheer in a nutshell. What I want to add concerning overpriced teching: When I recall correctly, Relic has increased teching costs of both SU and OH in order to slow down the overall teching pace. They intended to give Early Game more time to develop and to delay mid/heavy armour. This patch was introduced in March, 25th 2014 in the times of vCoH2. Now that we have Western Front Armies things have changed since both new factions can tech up faster, especially USF. And especially in the matchup OH vs USF this incongruity becomes evident. Due to not fixing this issue most OH players were forced into the meta we know: T1-> T2-> Tiger because teching was too expensive as well as inefficient since you only have to wait a few minutes to get out a Tiger before producing a Panzer IV. In: COH2 Balance |
Thread: Star Crossed Cup 2 Wrap up11 Mar 2015, 14:20 PM
Thank you Romeo for organizing this amazing tourney! You did a great job, especially your casting. In: News |
Thread: Relic on update the Automatch map pool10 Mar 2015, 16:52 PM
DoubleBritsDoubleSkill In: Lobby |
Thread: 2v2 with with high ranked players10 Mar 2015, 02:39 AM
I implore you to next time to say something constructive or at least nice. You had a choice and decided to (putting it mildly) be a grub. Someone who is a "Strategist" should be a better representative of the community. You didn't understand my first post and its intention (seems like it wasn't clear enough): Those who decide to play double USF have to know the consequences and must carry the consquences as fully responsible individuals, no space left for feeling with them even though I know what you are implying. I have never intended "to be a grub". In: Replays |
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Latest replays uploaded by Theodosios
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Quarter Finals Ace G3 White Hydra vs Can you adapt to this?by: Theodosios map: (2 - 4) Duclair9-2,007
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