Little Update how it looks like playing without the VPN for me:
https://www.twitch.tv/videos/838407032 (Starts at 04:00)
also other people having the same problem ping-battleservers
awfull-coh2-server
It's even worse from Croatia. The best performance for me is when playing with other EU players. Every time I pair with either East Asia (china/japan) or australia, your "little update how it look without VPN" is nothing compared to that. 10s+ freezes every minute or so, 3-5 sec delay between commands. Not to mention my fan favourite. Pressing T to retreat and switching to an armoured vehicle --> Squads do not retreat, but the crew gets out and retreats. It's quite funny. Lost plenty of tanks that way as USF. It's horrible. Playing with Germans and the likes (EU), it's usually 1-2 sec delay (closer to 1), which is heaven on earth. I pretty much got used to the 5 sec delay, made me really really good at dodging nades. |
Wanna play 1vs1? Then I will steam-roll you, but play 3vs3+ and they are useless.
My ideas are very decent and a rebalance-idea after beeing more or less destroyed with last patches. Longer refresh, now Faust gets nerfed.
Edit: The idea is to make them useful for large game-modes and not overpowerd in 1vs1.
-> 2nd weapon-slot can be locked behind T3 or T4.
-> passive-def.-bonus can be locked behind Vet3 or an upgrade
-> non-doc sand-bags will buff. all Osttruppen, also in other commanders.
Maybe you would. Maybe you wouldn't. I never play 1v1 so we shall never know. The fact that you want to buff a unit that has versatile defensive capabilities, whilst also being cheap to buy and reinforce, says enough. I mean, you think that they are useless in 3v3+ so I just give up trying to reason or argue. You are entitled to your own opinion |
The unit is useless in late-game, so whats the problem? Are you loosing your weapons all the time? They had 2 weapon-slots most of the time.
Useless late game? It can easily be used as cannon fodder and capture unit. It's useless in your hands perhaps. They are anything but useless. |
Increase cost to 220 and buff them.
-> 2 weapon-slots
-> vet 3 passive def. boost out of cover (e.g. 3-5sec 0,9 received damage)
-> non-doc sand-bags
Sure, 20 MP more for a unit that reinforces for 16 MP with 2 weapon slots. Bias much?
|
Are asking for Elefant to get a HE rounds with range 60?
Then ISU should get 400 armour and a commander ability similar to spotting scope? |
It's not just you. There is a huge latency, especially for EU/Asia players. I think that somebody said this game was not P2P but everyone connected to the servers in the US (only in the US are there servers apparently). Plenty of times have I been able to dodge a nade but the lag was 2+ seconds and similar stuff. It's horrible. If I get paired with somebody from east Asia, the latency can be as high as 5 seconds (delay between me issuing the command with mouse/keyboard and the command taking place inside the game). How many times have I retreated squads of repair crew from the fronts because T is both exit crew and retreat. It's horrible but you get used to it. |
1. How about adding +30 or+40 hp bonus at vet3 for m20 to prevent 2 shots death.
2. How about giving riflemen smoke back if he choose commander which has rifleman field defense or to rifleman company.
M20 does not need survivability buffs. It needs, if anything, a top gunner buff.
Rifleman have lost their smoke and should be kept that way. As a mainline unit, don't see how smoke is a natural item for them. REs and officers are more than enough. Remove the "Granade!" sound effect when launching the smoke. That would be welcome. |
I'd see the AOE of the soviet healing kept but the standard rate lowered so it's a neutral change. The AOE imo is necessary because of the issue where one of the nurses starts shagging Yuri and ignores the other lads.
Bring back the 25% extra rate at t4 as by that stage of the game the increased heals would be more than welcome to offset the dramatically increased damage output of everything and the soviet are unable to otherwise offset this. Having to retreat to heal is still enough of a drawback
What exactly do you have against Yuri? He deserves some love too. But yeah, agreed. |
Can we give "select target" and/or "attack ground" abilities to schwerer panzer hq? I understand the "high risk high reward" situation if you place the truck outside the base, but with section's new pyro smoke drop + arty combo or just heavy gammon bombs, t4 is just defenseless at all. I agree that smoke is to disable line of sight, but it disables whole turret as it cannot auto attack.
2nd thing: I know this patch is about core armies, but is it possible to give the 221/223 ability to shoot down planes? I think it's fair as m20 shoots and even UC can do it at some right angles (I'm not sure if it's intended or not). Also this unit's mg needs some "investigation" because sometimes it cannot follow attack orders, or it doesn't shoot even if enemy is in range, you need to order to do it manually (compared to e.g. wc51 or m20 which have similar role it's too micro intensive in certain situations).
Schwerer instapins and absolutely destroys any infantry in it's doom circle. Adding the ground target would force the allies to invest a sh**ton of resources to destroy it. It would no longer be worth it to even try to kill it. A competent player will not let the schwerer go down to one smoke plus a bunch of gammon bombs. |
In which world does the OKW P4 come earlier than allied medium tanks?
In most worlds. In 1v1s, allies have to get T70 or stuart or AEC on top of optional (highly needed) unlocks or ambulance. OST P4 comes earlier all the time, OKW P4 comes a little bit later but most of the time still earlier than allied mediums. I'm ok with that. Never had any problems with it. Especially if the axis player knows that the enemy is going for the AEC or stuart so the preferable (albeit harder to control) action is just going pak/raketen (since stuart and AEC are not that good vs infantry so you don't need to invest a lot to get them off the field) and saving the puma fuel or something like that. I might have not been clear enough. They won't always come earlier, but in most 1v1s they will. Teamgames even more since soviets usually like to rush IS2/ISU/KVs... unless the fuel has been lost for most of the time so one has to get ZiS and SU85 (expecting earlier tigers and kings). Same with brits about their Comet/Churchill. As USF I like to go E8 or Jacksons. Most of my allied USF teammates also do that (or rush Pershing). Usually in teamgames it's not preferable to go for cromwell or T34 since they can easily be shut down in such high population games (hence why even OST P4s are a rare sight). Only time I've seen cromwells, T34s and OST P4s being built in 3v3s was when you go for a fast game shutdown. All or nothing. OKW P4 is great all around with high armour and Sherman has great utility for every stage of the game. As I've said, that's for 3v3+, which is another story altogether, especially with the poor map pool and map designs that favor high frontal armours and rocket arty (lane-y like Hamburger, RedBlob, Angrymundy...etc......... shoutout to the makers of the best map Whiteball). |