Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: Finally patch is live20 Jan 2021, 01:02 AM
When the update came out, I had 5-15 FPS. Without any changes, verifications, redownloads, setting tinkering. After 2 hours of sitting idly downloading a thing (not P***), the FPS was back to silky smooth 60. Played a 37 minute game of 3v3 on Rheine vs 3 Experts. The FPS dropped only a couple of times in a game. I must say, for me, the performance increase is HUGE, after that initial FPS. Don't know what changed, that the game decided that the GPU/CPU are strong enough to run it... thankfully, it did change. In: Lobby |
Thread: 64 bit FPS19 Jan 2021, 19:21 PM
Ok.... I have noticed that I no longer have 15 FPS, VSYNC ON or OFF.... Literally nothing has changed. I was testing, 5-15 FPS in about ten games that lasted 5-10 minutes until they became unplayable. Left the computer running idle while I went to cook lunch. 2 hours later, went on with the VSYNC test. Found that VSYNC ON was purrfect. Smooth as butter. Turned VSYNC back OFF and it was still smooth. For God knows what reason, after the update and about 10-12 hours in, the game was unplayable. After that, the game was playable with VSYNC ON and highest settings rather than lowest. Now it's smooth all the way, from lowest to highest. Why? I literally cannot tell. Maybe the engine wants to synchronize the FPS with the server or sth and the servers were overloaded...don't know, I really don't know how their engine is written. As of this writing, the FPS is smooth sailing. . . All settings on their max value (All, including AA and physics, 1080p): 1) VSYNC "ON": min 39.06 max 60.40 avg 50.98 VSYNC "OFF": min 39 max 90 avg 56 2) Mixed settings with AA and Physics turned OFF and rest is on High. VSYNC "ON": min 36 max 60 avg 50 VSYNC "OFF": min 35 max 91 avg 56 RX 580 (1077 MHz core clock), Ryzen 5 1600, 8+8 GB RAM While I consider the Performance test a poor indicator of..well... performance, I have noticed in-game that it's much much smoother and there are no stutters and framerate drops as the game progresses, in 3v3! no less. In: Lobby |
Thread: 64 Bit Update Bug Reporting19 Jan 2021, 19:08 PM
In: Lobby |
Thread: 64 Bit Update Bug Reporting19 Jan 2021, 19:03 PM
Thank you for telling us that. We absolutely needed to know that. What kind of a putz do you have to be to be so daft that you "answer" a question with "don't know...." like the question was meant for you? In: Lobby |
Thread: 64 Bit Update Bug Reporting19 Jan 2021, 13:21 PM
V-sync breaks the FPS. V-sync ON and Highest settings yields better performance than V-sync ON and lowest settings xD In: Lobby |
Thread: 64 Bit Update Bug Reporting19 Jan 2021, 13:16 PM
Unfortunately the efforts to fix Vilshanka didn't make it any better. I just had a game where I had at least 3 cases of the UI bug, including one case where my Volksgrenadiers received my King Tiger's command panel. Be happy my friend. This is what the enemy sees in terror. Ubermenschen Volksgranadiers. In: Lobby |
Thread: 64 Bit Update Bug Reporting19 Jan 2021, 13:15 PM
Performance has been fixed: How? Put all settings on HIGHEST and turn V-sync ON. V-sync OFF = 5-15 FPS The lower the settings, the worse the performance xD Congratz Relic on making history. Never thought I'd see a game which performs worse the uglier it is. I hope you fix it in the future hotfixes and/or updates. In: Lobby |
Thread: 64 Bit Update Bug Reporting19 Jan 2021, 10:19 AM
Horrible FPS on all maps/modes that is not tied to graphical quality level. 3v3 starts with 60 (used to start with 70 FPS), and within half a minute drops to 15 FPS which then stutters with drops to 1-2 FPS. Average FPS in a 20 minute game is 7-11 FPS. Compared to 32bit: Average FPS in a 3v3 game (30min+) is around 30 later on. Asus GL702ZC || RX 580 || Ryzen 5 1600 || 16GB (8+8) || Win10x64 . . . Lobby takes up to a minute to load. Sandbags disappear if not placable. In: Lobby |
Thread: Finally patch is live19 Jan 2021, 02:10 AM
Asus ROG Strix GL702ZC || RX 580 || Ryzen 5 1600 || 16GB Dual || Latest Winx64 3v3 vs Expert AI: Whiteball express (praise the makers of this map again), Rheine and Steppes. All 3 maps played with average 9 FPS Starts off with 50-60 FPS Within one minute, the FPS drops to 15 AVG FPS Whiteball: 9 FPS (20 minutes played) Rheine: 11 FPS (20 minutes) Steppes: 7 FPS (10 minutes played) Tried verifying the cache. Tinkering with GPU settings in Radeon Settings Low/Medium/High/VHigh all yield the same FPS All that equals a piece of new code that just won't sit with my rig. EDIT: Compared to 32 bit. The usual 3v3 game starts off with around 70-80 FPS. Steadily drops as the game progresses to around 30-40 but with stutter based on arty (drops to 10-20 FPS for a couple of seconds) EDIT 2: Tried deleting all cache folders, .dat, .logs. I have playback disabled (disabled write in that folder so no replays are being written to save CPU time). Doubt that has anything to do with piss poor FPS. EDIT 3: As soon as I click pause during the 9FPS gameplay, the FPS skyrockets to 60. Will test around tomorrow. Night In: Lobby |
Thread: Finally patch is live19 Jan 2021, 00:31 AM
No bugsplats but the performance is horrible. Low - 15 FPS High - 15 FPS Very High - 15 FPS xD 3v3 game vs AI on Whiteball From the second the game starts, the FPS drops hard and the stutters all over the place (going from 15 to 1 FPS) The menu is smoother though.. In: Lobby |
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Latest replays uploaded by Protos Angelus
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Sometimes you just live rent free in other people's headsby: Protos Angelus map: Rzhev Winter1-338
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