Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: why does the vickers mg doesn`t suppress anything15 Jun 2021, 22:35 PM
Vickers is fine. It's suppression is on the lower side, but considering the faction it is in, it's quite fine. In: COH2 Gameplay |
Thread: I think now ptrs penals are a valid at squad15 Jun 2021, 11:00 AM
Additional shreck on sturms would not be bad, but then the weapon swaps would need taking look at. With the close range DPS they have and survivability, swapping 2xshrecks and sweepers could be problematic, especially in larger modes where there are usually 2x sturmpio openings In: COH2 Balance |
Thread: I think now ptrs penals are a valid at squad14 Jun 2021, 21:54 PM
The only issue I have with PTRS penals is how effectively they can shut down light vehicle play due to their range and dps compared to other AT infantry. In general, you are better off not ever going for light vehicles because of either penals or guards ptrs There is a whole map for the LV to roam. Issues arise when one forces the LV into one particular lane where the penals are. Guards are not that scary vs LVs, except maybe vs 222 and the likes. Flak and luchs can easily bleed the guards and force them to retreat, while you only need repairs. Flame HT is also good vs Guards. Penals are a bit scarier vs LVs because now they have 3 PTSRs. If you see that, then you just don't go for LVs. Easy as that. Same as how you won't go for a king tiger if you see 3 SU85s... In: COH2 Balance |
Thread: Winrates indicate horrible balance14 Jun 2021, 11:47 AM
But then every tournament statistics would be invalid as they have an inherent low sample size. There is a difference between sample sizes and trends. Sure, the sizes are not great, but the trend is there, no matter the size. Month after month the axis have 5%+ win advantage which is huge. The only acceptable difference would be 50 +/- 2%. So [48,52]%. And the constant BS about the "pick only top 200" games for the analysis. I've seen sh** players in top 20 that spammed mortar pits and complained how axis is OP when they went down to lefh or stuka or werfer. Rank means sh**. It's more of a general guideline than an actual rule. If I've managed to go from rank 20 to 300 and back to 50 in a span of 3 days, then you know that the rankings in complete random teams are BS at best. Complete and utter garbage on average. While I do agree that the stats paint a worse picture than it is, you're not really doing anything to fix the balance problem for 3v3+ modes. A couple of gimmicky buffs for brits and USF (Pesrhing), coupled with hard nerfs (calliope late game arty tank that can only take one shot, while being slow AF) really make me wonder the sanity of your team. I mean, would you call the following a HUGE BUFF? Every unit in the brit arsenal, both stock and doctrinal is getting a 1% buff in one area. On paper, you'd be able to say "we've buffed every unit and brits should now be OP", whereas in reality you've done nothing. But I don't really blame your team for it. It takes a lot of brain processing power to do a complete overhaul and unless you're getting payed for this, I too wouldn't really be bothered to do a good job. Couple that with the absolute garbage map design in 3v3+ map pool, it's no wonder that the axis has win rate larger than f****ng 5%. That and your inability to give any sort of late game power to USF that does not crutch on 2x jackson to keep the KTs and tigers in check (well, until the Jagd/ele arrives and the axis just does a hail Mary push with 3+ heavy tanks and elite infantry supported by stukas and werfers and you straight up lose unless you have doctrinal mines on USF). I mean, you don't even have to take the winrates here. There was a post in Trending on the front page, that showed the number of games each faction played in each game mode, both random and AT. Brits and USF were dead last in each mode except 1v1 for USF (which is expected as 1v1 is a completely different balance problem, and USF is the best faction probably for 1v1). Or just sum up the number from the current winrate page. I'd say that's the biggest proof. The player's unwillingness to play USF/brits in teamgames is there for a reason. In: COH2 Balance |
Thread: Winrates indicate horrible balance13 Jun 2021, 20:58 PM
USF at start: Rifles only. No Mg Smoke is behind tech Granades are behind tech No snares for early kubel spams which can put a lot of bleed in teamgames and displace rifles from cover easily. Good enough? In: COH2 Balance |
Thread: Winrates indicate horrible balance13 Jun 2021, 20:04 PM
I've never played any axis faction competitively but exclusively play OKW in leisure games with whoever joins the lobby, and if you survive the early game with OKW, you're winning. You don't even have to win the lane or anything, just keep a decent enough map control and one fuel and you're good (well, if your allies haven't been dominated in their lane). The P4 will come, followed by JP4 and then KT (or if you have tiger doctrine, tiger after P4). Double raketen take care of any allied vehicle push and once the obers get vet2, they can pretty much solo any allied fully upgraded infantry. Really not a hard faction to play past the minute 10. Don't know how many times I've cured in competitive that I didn't go for the Calliope commander to deal with ober/volk blobs. I don't usually play the Lt., so I have the AA HT and double pak howis, and even that is not enough to stop the blob as there is always a double raketen following that blob that can just retreat if need be to a fast forward retreat point (most 3v3s the FRP/heal is the tech for OKW as far as I can tell). I do the same thing, and I know that in 90% of cases, the blob will go unchecked. Only stock for allies is the late game katy. With no AI mines, backtech for MG, pak howis that shoot little balls of goo instead of something that actually explodes and an AA HT that is RNG prone (either insta suppresses or doesn't at all, or just keeps spinning and you risk the handbrake vs double AT guns), you really can't expect the USF to have any sort of winrate vs decent enemies that know how to exploit those huge USF problems. Same with brits. They also have huge problems in their roster. In: COH2 Balance |
Thread: Winrates indicate horrible balance13 Jun 2021, 19:50 PM
Can you post the Axis win rates for comparison please? Really? If one has a winrate of 40, then the counter-part is 60. They have to add up to 100... Even with 3 ally factions vs 2 axis, the discrepancy is not large, maybe half a percent here and there. But if USF has 40%, then you can be sure that OST or OKW have somewhere between 55-60 percent In: COH2 Balance |
Thread: Winrates indicate horrible balance13 Jun 2021, 16:15 PM
Mainly because most of the balance team prefers axis, with a few exceptions like aera. Buff allies in teamgames, axis gets weaker in 1v1. Buff axis in 1v1, axis gets broken in teamgames. But mostly because axis have all the tools they need stock, plus the stock heavies and heavy tanks in a lot of good doctrines. Why they don't rework the ally doctrines to add some teamgame power (like making E8 a true late-game brawler, instead of the retarded Jackson that it's going to be now). Nobody will do shit and Sander will probably defend it by saying "WE ARE DOING A GREAT JOB. I played allies in last 10 games and won 12 times so it's all fine". In: COH2 Balance |
Thread: I think now ptrs penals are a valid at squad12 Jun 2021, 23:06 PM
Let me guess, you lost your heavy tank to a 2x penals when you rushed into them and they managed to get off the super low range satchel. Then you got snared and lost a lot of HP on the tank. As for the "valid AT squad". You most likely lost a light vehicle to them, maybe made another one and lost that too and then said "penals OP" or sth. Am I right? In: COH2 Balance |
Thread: What is new meta ?10 Jun 2021, 20:26 PM
Don't pick USF in 3v3 or 4v4. If you do pick it, only go for the calliope commanders. Rest is the same as it's always been with USF. OKW: Volks or double Spios are viable in 3v3 and 4v4. Kubels are great on some maps Brits: Don't play Soviets: Do play. Maxim spam is the way to go OST: I don't play OST so won't commment. Some people say that the commander patch is a reason to wait, but it's not really. The changes are small and inconsequential at most for most units. Not something you'll feel in 80% of games. In: Lobby |
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