...
(from teamgame perspective and assuming the axis player is not braindead)
Wishful thinking. Highly unlikely that the balance team, which is comprised of people half-assing the patches, will even propose such changes to Relic. Too much thinking involved and would probably be met with "allies will be OP from early game to late". Truth be told, allies do have a stronger early game with mainlines. If the map doesn't allow some cancerous MG42 positioning or double sturmpio openings with good kubel spots, I've seldom lost my VP lane (eg. redball is perfect for double sturmpio + kubel openings or MG42 openings on both top and bot fuel due to sightblockers for sturmpios and lanes for MG42s), and that's mostly thanks to superior (and more expensive) rifles.
I remember when OKW came out, there were tutorials and stuff like that on the main menu and I remember the narrator of one of the OKW mechanic tutorials saying something in the lines of "If you survive the low fuel income and weak early game, you are sure to dominate late game with superior elite armour and infantry". Something like that. Basically, OKW early game sucked while it's lategame was (well, still is) unbeatable.
Now throughout the updates, the early game has been buffed and reworked (MG34...) to allow plays in 1v1 where there are no true "end-games" (with 3xKT or Tigers and KTs or w/e roaming the map) while the lategame (which mostly occurs in teamgames) has received no substantial nerfs. Except for the "no caches", I don't think any old mechanics still apply to OKW. Well, the stock KT is still here, an "I WIN" unit if used properly.
1v1 community that does nothing but play COH2 all day screeched and the balance team and relic watered down the game to a symmetrical BS we have today.
So can the allies late game be buffed? Sure.
Will it be buffed? At this stage of the game, 7+ years in? No
Why? Unless you pay a group of people, community peeps can't really get the job done. Either a time issue or "can't really be bothered" problem or just lack of imagination and brainstorm power.
I mean, I've played low rank games (1000+), and high ranked ones (top 10) vs all sorts of axis combinations. One thing I can say for sure is that the better players really know how to take advantage of elite units and the full stock roster that they have.
The funniest thing is when you play a game filled with random (or not) level 19 and 20 players, you really see how with allies you will dominate the early game. But as the game progresses even the best can't really do much when the basic tools are locked behind commanders they didn't select. Hence why the Calliope is so popular.
No mines on USF.
No sandbags.
MG is a potential backtech and a good axis player will use stukas or werfers before sending in the blobs in lane-y maps anyway to displace the MG.
Pak howi no longer wipes consistently.
AA HT is good but can easily fall prey to double raketen behind a blob.
Barred Rifles can hold the ground for a bit but unless you answer blob for blob, not holding anything as it's a close range weapon.
Sherman HE, same thing. Can easily fall prey to raketen or paks, or if lategame, elefant/jagd.
Scott? Maybe, depends on the luck. Double scotts are good for holding against blobs, but at that stage of the game, you've got other problems.
Can't count how many times I've seen a Pfussies blob mass retreat because a katy just opened it's mouth on them.