And have you compared them to ... lets say volks? And have you considered that idk, Rifles\Cons already not supposed to fight at long ranges and that Tommies are winning cover to cover engagements? PFs over volks have an 0.27 DPS advantage in yellow cover at range 35. In other words PFs are inferrior at every single range then volks, and slitghtly better at long range.
What are you trying to say here? That you want to fight PFs at ranges other mainlines, but tommies are not supposed to fight and then call them strong because you arent playing properly?
But yes, lets bring sturmpios because why not. Sure. Volks are still stronger then PFs even paired with sturmpios, whats your point?
A) Much better investment than volks, they have much better lategame potential
B) While fussies win the same engagements as volks (long range vs rifles and medium-long vs cons, close-medium range vs sections)
C) G43
D) G43
E) G43
I want to fight PFs at ranges other mainlines are not supposed to fight? So you just charge over whatever terrain to close in to PFs with rifles?
If you are first to the point, fussies (and volks) can hold their ground vs everyone
Tested an average engagement on an average map with average distance. Rifles won at that range. Cons lost, Sections got wrecked. Tested it a couple of times. Each time same result. Dropped smoke between them before making one of them the enemy. Engagements like this one are on pretty much every map there is. Cover on both sides of the point, no cover on the point and fighting to see who wins. So opening up with fussies is good vs both brits and soviets. Less so vs rifles, but considering that rifles open up with echelons which are the worst combat unit there is, you can easily turn the tide with aggressive sturmpios. You can play like that until you get G43s but that's a whole other matchup with different units behind different mainlines.
BUT THIS IS NOT THE POINT. The same tests can be done with volks and the results would be the same. The point is, the G43 upgrade makes PFs the best mainline there is, by far. Least micro intensive with lots of utility, best of which is the flare/sight upgrade.
So you have a squad that is pretty much the same as volks early on. A not too shabby squad which is poor on close range (hence sturmpios) but which upgrades into something much better than the volks upgrade. Volks downside, and the existence of Obers defines their lategame combat prowess. They fall off, start losing to pretty much everything BECAUSE the army that is behind them is vastly superior to anything allies can field. Fussies negate that. Fussies have no distinct weaknesses and have vast benefits.
The biggest problem is the myth that volks/fussies are bad at start. They have specific distances at which they win, same as rifles. And you absolutely need to take into consideration the unit a faction opens with. It's not the same fussies + sturmpio and cons + CE.
If you're talking about the starting performance (eg. first 3-4 minutes) then the starting unit needs to be included.