Profile of Protos Angelus
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How much wood could a woodchuck chuck, if a woodchuck could chuck wood?
https://coh2stats.com/players/76561198031032150
https://coh2stats.com/players/76561198031032150
Post History of Protos Angelus
Thread: USF - Improve "On ME!"20 Oct 2021, 08:29 AM
It's a great ability. It's more than a great ability. It's free, buffs the unit, makes it sprint and takes them out of suppression. What more could you want? The ability is fine as it is. In: COH2 Gameplay |
Thread: About the regions appering on top in matchmaking19 Oct 2021, 12:03 PM
What is the European prime time? GMT? I feel like if I queue at 18.00h (gmt+2) the MM is all over the place with ranks from 1 to 9999. If I queue at 20.00h the MM is even worse. If I queue at 16.00h even more worse. Only during the weekend can you queue at any time and get a decent match (# of players during the weekends is usually 9k+) In: Lobby |
Thread: Yellow cover - directional?17 Oct 2021, 17:59 PM
No. Only omnidirectional cover is the crater from shells (or map placed). Walls, shrubs, logs, tractors, picket fence, etc... all directional cover In: COH2 Gameplay |
Thread: PTRS detonating mines underneath tanks?15 Oct 2021, 15:29 PM
Who knows what this is. The game is complex as it is with the terrain manager, projectiles and whatnot. Maybe a bug, maybe some new "feature" due to the PTSR change. Who knows. What I am certain about, is that this is such a rare occasion that it's not really worth a whole thread about it In: COH2 Gameplay |
Thread: Why are all the 2v2 maps complete shit15 Oct 2021, 12:50 PM
Go play 3v3 and come back here. Then you'll see the true definition of "bad maps" In: COH2 Balance |
Thread: PTRS detonating mines underneath tanks?13 Oct 2021, 20:00 PM
What are you on about? I didn't say that he specifically ground targeted them. The whole mechanic was changed. Same as how sometimes when you shoot at a tank over the frozen lake, it sinks. In this case, he was shooting at your tank and with a bit of luck, he shot at the mine, triggering it. This would not happen in the "before patch" PTSR mechanic. In: COH2 Gameplay |
Thread: PTRS detonating mines underneath tanks?13 Oct 2021, 15:48 PM
What Hannibal has said. PTSR can now ground target. Ground is where the mines are. 2+2 = 5 In: COH2 Gameplay |
Thread: Fixing casemate first shot accuracy9 Oct 2021, 14:09 PM
It's well known that rotation means moving. You can even test it with AA HT. If it's rotating, it won't fire the main cannon. In: COH2 Gameplay |
Thread: My USF Recon commander rework9 Oct 2021, 11:40 AM
The only real change I'd make is reduce the muni cost on the drop and increase MP cost or add a bit of fuel cost. I'd also improve the greyhound AT power and slightly nerf the AI. Otherwise it's a good 1v1 pick. Not really a teamgame pick as it's muni intensive and Airborne is a better pick if you want sight. In: COH2 Balance |
Thread: JP4 performance8 Oct 2021, 12:34 PM
A lot of comments here saying jp4 shuts down allied TD's, that's just simply not true, they are both in range and can fight each other, yes in a vaccum jp4 may have the advantage but this is not 1 unit vs 1 unit and even it was, Firefily can have tupils to wreck the jp4, jackson can outflank it easily and su85 can spot it first. AN elephant or jagdtiger shuts down Allied TD's. Lol, jackson can outflank it XD. You've just proven your level of game sense. I'd excuse myself of commenting further if I were you. Imagine that. Jackson outflanking a JP4. Talking about units in a vacuum xD Holy moly, that's some rank 9999 talking right there or just the usual wehraboo stuff In: COH2 Balance |
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Latest replays uploaded by Protos Angelus
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