Care to provide a replay?
Because once more as far as I know entities do not collide with projectiles.
In "even 1 infantry model on its way, it'll explode on it" you should be able to recreate quite easily.
I won't bother providing the replay since I won't bother. That bug saved my captain + rifleman. I witnessed it bugging out on a model that was hugging the sturmtiger. It fired, recoiled but the shell landed on the infantry model in front of it, killing only it (no AOE dmg). That's what I witnessed. |
Pretty self explinatory. I have noticed the pak43 regularly shoots through buildings, if sight is given. Is that on purpose? Often enough, placing pak43 behind a taller building will render it immune to all but vertical offmap, since the house in front can soak up all the arty from your base or the front lines. Not to say that they have the same range as Scott. Makes it really hard to dislodge without a support from calliope doctrine for USF (or rushing major in and hoping the shells land on it).
Also, on maps like Hill400 pak43 bullets will regularly phase through the ground (as opposed to connecting like from all other tanks). Is that intended or is pak43 (and maybe 17pounder, haven't tested it) bugged? |
While I don't think it's UP or OP, the PPSH upgrade is weird. One one hand you get 3 PPSHs which improve close range, but loses a lot of long range. Basically you get a squad that's a lot weaker long range and slightly better close. It needs a rework, something in the lines of the Flying Pancake |
see this is how you argue... take notes skysthelimit...
anyways yeah volks do face off against BAR rifles and bren IS... but nowadays conscripts usually face off against 5 man grens panzergrens falls obers and panzerfusiliers all of which outclass conscripts significantly... i think its fair to say with the current meta it may be wise to step up conscripts aswell...
Am I the only one that thinks that cons are fine as they are? Slap a 7 man upgrade and with low reinforce cost you have a good spammy tactic vs obers and other s***. PPSH upgrade maybe needs a reduction to 45 muni, that much CAN be true. I don't think cons were ever meant to be scalable to elite level. They are cheap, good in number and can overwhelm the opponent with flanking. They are excellent on flanks. Nobody really uses that. Take 3 con squads, run them against the margins of the map, flank the enemy while you push with T34s. Later on, use them to sprint and snare heavier tanks after you damage then with SU85 focus. Why cons would need some elite level upgrades and malarkey like that.... I have no clue. |
The M20's Bazooka is slightly different to having a Konigstiger and a Sturmtiger at the same time. OKW also are not in fact able to have both simultaneously, unless you manage to decrew your own ST.
They can have sturm and konig at the same time.
Mainline infantry beating or dominating Elite infantry is indeed rather stupid. If Grenadiers got two MG42 and beat LMG rangers, would this not be a problem?
If those 2 lmgs cost 180 munitions, then you have a 240MP+180muni unit beating 350MP+80Muni rangers, which is I think fine
The Raketen is a very good AT gun, but it's hardly overpoweringly so, it's got advantages certainly. It has lower range than other AT guns (Other than the M42) requiring that it be closer to opposing vehicles. This is then countered by it's larger crew (Five men. Not six), and ability to retreat. To my knowledge it doesn't have the gun shield other AT guns have, but given that that's buggy anyway it's not that meaningful. The Raketen's cloak is also stationary, and means it doesn't get the powerful vet abilities of the ZIS-3, PAK, or M1.
If wiped it's also far easier to steal than any other AT gun, thanks to the retreat. Obviously this is the tradeoff for being rather harder to wipe.
Lower range but has retreat. I think raketen is a good AT solution. It's got good tradeoffs, definitely has to be used aggressively since you can retreat it easily. Good, balanced AT
The Stuka is very good... against team weapons. It's far harder to utilise against regular infantry than any other rocket arty in exchange. Very all-or-nothing.
True, but with a bit of luck it can wipe infantry as well. It's much more deadly on lane-y maps and/or 3v3+ maps (Best on Hamburger map with it's perfect lanes for rockets)
The Sturm's Panzershreck is a meme upgrade generally. You get one Shreck, and this then leaves you effectively entirely at your enemy's mercy regarding mines. Sturms can put away their Minesweeper because they're very costly compared to other Engineers, and are intended as frontline infantry. You can't generally justify having two squads.
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If you let the sturmtiger vet, you are pretty much Effed since it can shoot beyond the usual sight range. It's super devastating on such maps where you can easily shoot over sight blockers. Soviets should have won that game, but Sturmtiger practically won it solo. Heck, 2 ZiS guns shooting at it but just the huge (1280) HP pool just makes it laugh out loud at those shots. Fires it's shot and goes back to repair/reload. Sturmtiger is either OP, or it's not. Open maps Sturm is less desirable, maps such as that one, it's super OP.
The HP goes to 1440 on higher vet. Soviets were wrong to dig in vs it. They had IS2 and they played super passively. They dominated all game except when that sturm got vetted. Then, instead of pushing with IS2 and SU85 they went to camp. Sturm just ran in, fired it's shot (it can fire quite fast), and went back. Furthermore, the yellow one played guards and penals which is super expensive on the manpower, especially vs sturm. You can't play penals on that map vs double OKW with sturms. It will just bleed you dry. All in all, a good start, good mid game, terrible late game. OKW is probably the strongest late game faction and to play passively means death.
EDIT: Forgot to say that they also didn't try to flank at all. They just dug in on the middle and tried to wait it out. You can't do that vs 1400 hp nuke launcher, especially not with ZiS guns. Furthremore, they can have KT and Sturm at the same time which means you need to battle 2400 hp, high armour targets, which means you need to spend a lot of pop on AT which leaves you defenseless vs obers and volks. Poor lategame play by the soviets. |
Maxim, if anything, should probably retain low suppression and lack of light vehicle counter (like .50 cal and Axis mgs), but have a setup time of 2 seconds (unlike 3 that is currently). Would be closer the the original maxim but wouldn't be OP vs infantry (I think) |
No they do not, they get 3.
Thank you for the correction. Still, I don't think it's overpriced (maybe a bit). Even though they are weaker than the shock ones. |
For one thing, because balance isn't a matter of "them versus us". Units are balanced on their own, within their respective factions and against the environment in which they operate. This means that there can easily be differences in cost effectiveness between comparable units of different factions/sides.
Amen to that. Besides, don't cons get 6 PPSHs? Combine that with sprint, they can easily close the gap vs volks/grens/jaeger/sniper and win. Don't get all the fuss about it. The upgrade is fine. |
Well, put vet3 volks, and say vet 3 cons in yellow crater. Put the comet in front of the volks and Panther in front of the cons and see how long it takes to kill them. Comet + MGs and Panther + pintle MG. If Panther wins, I'll eat my own socks. You can also test it by having the comet/panther circle without stopping around the unit in the crater, which is closer to the real game scenario. |