Grand Offensive
0CP MP40s for Volks and Flamers for Spios
0CP Panzerfusiliers
4CP Tactical movement
5CP Stuka smoke drop
9CP Stuka AT strafe
Too munitions intensive. 4 of those abilities are muni abilities, and one of them is a muni hungry squad. Should probably break that up by replacing one of the abilities with a passive.
I'd agree that it's not a change that needs to happen. I do think it's one that could possibly improve the game though. Lowering the moving accuracy multiplier from .75 to .6 could make obers perform more along the lines of how one would intuitively expect a moving LMG squad to perform.
Also, I'm curious to know what the moving multipliers for the airborne guards DP-28s are.
And how exactly is getting rekt by a much better player doing a meme strat the same as getting rekt by equally skilled players spamming sections with minimal effort?
Dont know about you, but I consider seeking's (who im told is the ukf player in those clips) brits/allies a solid tier above mirageflas ost.
If only you tested it a 22nd time, you would have seen that he was right the entire time.
Also, he never said it was on front armor, or that the pershing was stationary. I think the pgrens might be able to pull some wins if the pershing is facing its rear and moving for every shot, so that might be what CODGUY was doing with his pershing in his story.
Fuzzi, DaPopeCoH, Zeva the angry Dutchman, JaeForJett (50+ with EF factions), Tightrope (40-56ish), TwistedTootsy (non usf), borobadger (40ish), Tiefflieger, Finnded, etc
Some of them have have 20ish ranks with some factions, but I think if they have 2 50ish ranks they qualify.
Now you can say they’re not well known, in which case I’d say that’s not up to you to decide since you don’t play 1s.
None of these players are really known for their skill though. Tootsy is known for USF cheese (and hes good at USF). He's not at all known for his non USF skill. DaPopeCoH and tightrope are known because of their streams and youtube, not really for their skill. I have rank 50+ EF, but, honestly, that's because I use those factions to troll around and have fun - I was top 10 with them when I grinded them and really tried. Finndeed, when he was known for his skill, was top 20ish too I think.
I get that he asked a question and that you answered it, but I think you avoided his point entirely. Top 50 isn't that good, frankly. A lot of basic engagement errors until top 20 on the ladder. Being able to blob and make a top ~50 rank honestly says more about the ladder than it does about balance or the game in my opinion.
The more i try, the more i'm kind of agree with viper about lowering power level in exchange for not being limited to 1 on the field.
The limit of 1 is very relevant to the intention of the addition though. The idea is that UKF should have a tool to deal with CQC situations, but without potentially turning them into close quarters powerhouses. The limit of 1 means (hopefully) that you can match cqc squads in a 1 on 1 when you need to, but without having UKF compositions potentially being made up of close quarters specialists.