I think is sections are alright, but it would help if they had camandos or something to cover their ass. Brits can't hide behind cover against leigs,snipers, or mortars. |
Deflection damage would also be an acceptable alternative to side armour (cause engine limitations) so that frontal armour means more than "use the same unit you use for the low armour units"
The answer for lower pen DEDICATED AT units would be to basicly batter the enemy into submission. Usf AT oriented vehicles also have HVAP (E8 aside iirc) so that can be a tool to allow for more reliability as well.
The current Jackson absolutely kills unit diversity in the usf match ups. Heavier armour doesn't bring much advantage due to a shut down mechanic in place via high pen values. Health and mobility make a more durable tank than armour does.
And I disagree that usf would NEED a 76mm, they have great tools but all have fallen by the way side as all balance points have looked at is the Jackson. I want combined arms man. 57mm is great with HAVP, Stuart could get some love, the sherman AP is above average for pen, an m10 would allow for easier adaption towards AT instead of the current all or nothing Jackson design, zooks could get a looksy...
There are optioms
Also the E8 is actually one of the best tanks out there statistically. The only thing the t34/85 has on it is health and main gun aoe. The E8 has more everything else iirc. We just never see it...
Oof. That's a nerf. If the Jackson is to stay as USF's only AT unit, I don't want to to be super expensive because then it HAS to be over powered, which is bad. If you do some how end up losing the most mobile TD in the game then you are completely dicked because replacing it is too expensive.
But I maintain, as long as all you need is a Jackson you won't ever find a workable and unique place for the sherman variants with an AT focus.
Well, since their is no logical compensation for jakson nerfs the balance team is going to keep it the way it is. Have fun complaining about it for the rest of the games life. Usf just does not have options right now. The jakson does not really overshadow anything but the wolverine. |
The entire point of high armour values is to not be countered frontally with no effort.
M10 HVAP could be tuned to allow for a good chance of frontally penning but there is no reason for a quick, 60 range, full health (640) turreted TD to be able to invalidate armour frontally if say the same damn thing if it was an Axis unit. Once you get into the finer details too like HVAP and self healing via crew it gets even more silly.
The m10s cheapness would allow for more representation of the usf industry. And highlight the mobility and superior numbers the usf is supposed to represent.
Additionally, as I said previously, taking the Jackson out of the stock equation you leave more room for the specialist Sherman's to actually be an option. You will NEVER need a 75mm or E8 as long as you can get a Jackson. You might pick it for the luls but it won't ever actually have a proper place in a lineup.
Frontal armour values would work if there was side armor in the game. That is why jacksons have to pen from the front. You can nerf the jakson but usf will need 76 Shermans. I think USF players would be happy if relic nerfed rof or accuracy on the move on the jakson as long as we get easy 8's in return. E8's pen values need to go up though. |
Just give it increased penetration at vet 2 or something. It should be a tiny bit more reliable vs panthers. The easy 8 has more in common with the panther than a regular sherman or p4. |
Imo Ram/off map is way too effective while relatively easy to pull even frontally (in 2vs2 games and 1vs1).
I would try moving redesigning Ram to be a skill shot that scale with veterancy.
Ram is not the problem. The new soviet airborne ability is. It give you zero time to react. Il2 has to be setup in advance, the rocket strike does not. All the top players are starting to abuse it.
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I don't really have a problem with shrek blobs, but one cool fix could be to reduce incoming tank explosive damage but increase bullet damage. In my experience, pgrens take forever to drop models at vet lvls. They also have awesome grenades which are a big problem when facing the horde. Just my thought for the 3rd installment.
I usually hit them with an isu152 or priest. I guess that is why I have never had issues with them.
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I think There is a direct conflict between keeping some of the cool mechanics like
"free officer, Free Bar" and creating balanced and diverse gameplay.
Similar conflict occurred when OKW got full resources at the expense of neutering vet 5 and increased manpower costs for tech.
First and foremost it is important that the game is fun and the factions are different. But as we get to the later phase of the game lifecycle, I think most experienced players would appreciate the latter balanced and diverse gameplay as we already think the game is cool and exciting
The funniest part is having 4 majors in one battle from an all usf team. Something Major is going on there |
Yes I agree, if an ostheer player is rushing 222 you do not need to stall that long unless you were unprepared. An m20 with slow skirts would not have much time to harass freely, but it is still quite useful all game long.
Probably the most difficult thing is that you need to have BP1 researched and t2 built or you will have difficulty reacting to a fast m20 even with ample resources so you must plan for an m20 regardless of whether or not it comes. #metagameproblems
Well, if you are unprepared for a flame ht you will get messed up worse. M20 dmg is low to units sitting in cover, so you can kinda stall out easier. Skipping tier 2 should be risky. |
I kinda think they should give usf additional tech like hammer and anvil. You would be able to pick an easy 8 or a priest but not both. E8 would have its pen buffed but splash nerfed. Priest would remain how it is. Jakson firerate or moving accuracy would be nerfed.
But that is just my usf fantasy. |
I am still going to be more concerned with the m20 rush than rifles or even 50 cal when playing as ostheer.
At the same time t2 is 100 manpower cheaper so that's a large buff when 30 scoutcar fuel is not terribly hard to come by, making it easier to deal with rifles early game. 5 squad builds may become more viable compared to a typical 3 gren 1 mg scout car meta which considerably improves Ostheers early game vs the USF free tech squad.
I think this will do something to mitigate the m20 shock value, but if that's not enough mabye making the m20 upgrade take a long time, such that it will not have skirts when it finds it's first infantry target so it must play cautiously for 20-30 extra seconds. Its not super scary without skirts especially in front of an mg.
The 222 can be called in close to the same time. Usf still got to tech to vehicles before the m20 can be called. |