I got some feedback from the tournament last weekend and implemented some of it.
V0.8
- fixed mini-map/tac-map image
- slightly increased brightness
- lowered train tracks and highway so there is almost zero elevation
- removed red cover from road
- some pathfinding improvements
- slightly changed the position of the bridge walls as they weren't 100% symmetric before
- fixing unintended little things
-recuded size of LOS blockers on highway next to middle VP
- increased this gap so attacking is easier and you don't have to go through a narrow channel for the shortest way to the enemy`s fuel + the LOS blocking bushes are now crushable by heavy tanks so they will eventually disappear
- removed the tower and silo object at base exit so less chances of retreating tanks getting stuck
- moved the LOS blocking objects next to the munitions point on the highway more towards the middle so players have these 3 general combat areas better defined (picture from rosbone)
Undecided question
I am not sure if the LOS blockers on the highway around the middle VP will remain or be deleted. They are supposed to stop the dominance of support weapon play which was previously too strong because you could shut down vehicles and infantry too easy by getting 2 AT-guns and/or MGs. This would then result in rocket artillery spam. A lot of people complained this area is too open so I put the LOS blockers in.
Now after putting them in others have complained that there are too many LOS blockers. I will decide if they are removed or remain after I get more feedback on them.