I gotta ask you the same question. Are you like 10 patches behind? Get a 222 or a luchs, bye bye maxim spam.
Neither is particularly effective vs Cons and Soviet T2. Zis and Conscript AT nades say hi. |
Where did you find these veterancy stats? |
Thread: OKW UP?23 Jun 2018, 10:24 AM
What gamemode are you even talking about? It´s a very bad idea to start a thread like that and not tell us if you play 1v1 or 2v2+. Especially because your playercard isnt linked to your coh2.org profile.
The advice you need depends a lot on what games you actually play.
Generally though OKW is far from weak...
This is what I do in 2v2s as OKW:
Vs. Soviet T1 builds: Get Flak HT as fast as you can. Soviet T1 cant really coutner a well microed Flak HT. Only thing you do need to be careful about is if there is a M3 scout car on the field, because then the Guards/PTRS Penals in it can counter it. Make sure to have two Raketenwerfer around the Flak HT because your opponent will try to counter it with SU76 or T70. Keep them cloaked at all times. Also never leave your Flak HT alone. Always have Volks around it to snare any vehicle that wants to dive for it.
Build should be something like this: Volks-Kübel-Volks-Volks-T1-Flak HT-Rak-MG-Rak-T4-Obers-P4
Vs. Soviet 2 builds: Harder to play against as OKW. If Soviet spams support weapons go double Stuka into Command Panther. Make sure to lay mines everywhere and keep two Raks ready to counter diving tanks. This works best with an arranged team though. With random teammates it will be harder to pull off because they cant compensate for not having tanks in the beginning. Also good are Falls + Valiant Assault + Smoke. Key is to overwhelm Cons + Maxims with your superior infantry. Use the Smoke to render the Maxims useless, then charge in with your infantry. I wouldn´t build Luchs or Flak HT vs Soviet T2 builds because rusing Obers and P4 is more effective generally.
Vs. USF LT tier: Same as Soviet T1.
Vs. USF CPT tier: rush T4 get double Obers and P4. Otherwise standard build of Kübel, 3-4 Volks 1 MG (depends on map) and 2 Raks
Vs UKF: Go Mechanized. Luchs + Puma with either Command Panther or Fallschirmjäger. Build Rak as soon as you hear/see a UC. Double MG can be good on some maps because Brits lack indirect fire. Wouldn´t bother building a Kübel vs UKF because Infantry Sections do too much damage against it. Flak HT isnt the best of ideas because UKF always has access to an AT-gun that makes using it risky and generally less effective because you need to use muni for smoke and repair all the time if you dont want to lose it.
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How did the myth of the "terribad IS2" even begin anyway? KT armour with much better mobility and turret traverse makes it super hard to kill.
Sure, I agree that it's the worst heavy tank offensively, its scatter and reload are bad. But it costs far less than KT and it doesn't have the KT's horrible immobility and turret traverse - it's an excellent spearhead tank.
It's a perfect complement to Soviet T3 play, and high ranked streamers use it/encounter it fairly often.
Because most people don´t play 1v1 (compare numbers of people in 2v2 ladders to 1v1 ladders). IS2 is used a lot in 1v1 because it´s a call in and hard to kill. It does it´s job. But in 2v2+ games drag on longer, which makes call-in units less impactful in general. Plus the IS2 struggles against the amount of massed AT guns + TD + tanks that are usually used in 2v2. That being said the IS2 can still do well in teamgames, just much more situational than in 1v1. |
I dont get why the Brit AT gun would have to be nerfed. It´s just right as it is.
It´s a Pak 40 clone that has to fight heavier armoured vehicles than the Pak 40. It often fails to penetrate as is, making it any worse would be a very bad idea. The 6 pounder also has worse vet than Pak40.
There is no way Brens should be nerfed more either, they arent even good.
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I did not said that there will be no change coming. I just said that I disagree to make for right side a LoS blocker, but let left side open...
And in case both fuels are closer to one side --> we can move the fuel some meters to the other side.
Which side is in favour for the fuel?
And north side has no building at all on the fuel.
Yeah I agree with this...South side fuel house shouldnt have LOS towards right side while no LOS towards left. That would be very very unfair. |
They are highly situational.
If you dominate the game and have more ressources than your opponent they are actually pretty good, especially if your opponent already build a P4 and wont have fuel to just spam Stugs or get 1-2 Panthers.
If you are on the back foot they are useless because of how long it takes to keep them repaired and because they can´t really help your already struggeling AT department in dealing with multiple Axis tanks.
Generally UKF lacks good late game tanks IMO. AVRE is decent compared to Sturmtiger but Croc and Comet are underwhelming. Firefly gets really overrated, reloads forever, bad mobility, munition heavy Tulips that you can really only use if you have lots of map control. Give me SU85,JP4, Stugs or Jacksons over it everytime.
As Shadowlink said, always get either 2 AT guns or a Firefly to support your Churchill.
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How did this thread go to 5 pages? Unbelievable. |
The cut off garrisons need a bit more health so they dont die from one rifle grenade (as said before). That´s a bit stupid. Make them like 25% health instead of 1%.
Other than that the map is fine IMO.
I don´t get the hate for it either.
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Wait what...
Ullumulu is now calling luvnest´s play a big fail and tries to explain him how to play UKF properly despite not playing UKF and being rank 1000 with OKW despite playing OKW 24/7.
Ullumulu man...
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